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Move each event type into its own section
1 parent 8d2ff70 commit 1e36610

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-20
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build.py

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@@ -257,7 +257,6 @@ def process_main_spec():
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'conventions',
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'architecture',
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'event-interfaces',
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'event-types',
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'event-uievent',
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'event-focusevent',
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'event-mouseevent',

index.bs

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</pre>
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<!-- Event Types =========================================================== -->
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<section>
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<pre class="include">
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path: sections/event-types.include
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</pre>
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<pre class="include">
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path: sections/event-uievent.include
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</pre>
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<pre class="include">
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path: sections/event-compositionevent.include
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</pre>
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</section>
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<!-- Keyboard and key values =============================================== -->
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<pre class="include">

sections/event-compositionevent.txt

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<section>
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<h3 id="events-compositionevents">Composition Events</h3>
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Composition Events provide a means for inputing text in a supplementary or
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is closed, minimized, switched out of focus, or otherwise dismissed,
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and the focus switched back to the <a>user agent</a>).
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</section>

sections/event-focusevent.txt

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<section>
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<h3 id="events-focusevent">Focus Events</h3>
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<p class="note">
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focus. The [=blur=] event MUST fire before the dispatch of this event
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type. This event type is similar to [=blur=], but does bubble.
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</section>

sections/event-inputevent.txt

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<section>
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<h3 id="events-inputevents">Input Events</h3>
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Input events are sent as notifications whenever the DOM is being updated (or about
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DOM has been updated.
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</section>

sections/event-keyboardevent.txt

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<section>
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<h3 id="events-keyboardevents">Keyboard Events</h3>
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Keyboard events are device dependent, i.e., they rely on the capabilities of
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<a>character value</a>.
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</p>
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</section>

sections/event-mouseevent.txt

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<section>
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<h3 id="events-mouseevents">Mouse Events</h3>
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The mouse event module originates from the [[HTML401]] <code>onclick</code>,
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drag operation with a mouse button pressed.
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</p>
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</section>

sections/event-types.txt

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sections/event-uievent.txt

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<section>
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<h3 id="events-uievents">User Interface Events</h3>
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The User Interface event module contains basic event types associated with
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controls, or image or markup selections such as in SVG.
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</p>
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</section>

sections/event-wheelevent.txt

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<section>
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<h3 id="events-wheelevents">Wheel Events</h3>
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Wheels are devices that can be rotated in one or more spatial dimensions, and which can be associated with a pointer device. The coordinate system depends on the
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</p>
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</section>

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