diff --git a/understanding/22/target-size-minimum.html b/understanding/22/target-size-minimum.html index 70048d3c36..aad303daa5 100644 --- a/understanding/22/target-size-minimum.html +++ b/understanding/22/target-size-minimum.html @@ -40,7 +40,7 @@
For a target to be "at least 24 by 24 CSS pixels", it must be possible to draw a solid 24 by 24 CSS pixel square, aligned to the horizontal and vertical axis such that the square is completely within the target (does not extend outside the target's area).
+For a target to be "at least 24 by 24 CSS pixels", it must be conceptually possible to draw a solid 24 by 24 CSS pixel square, aligned to the horizontal and vertical axis such that the square is completely within the target (does not extend outside the target's area).
When the minimum size for a target is not met, spacing can at least improve the user experience. There is less chance of accidentally activating a neighboring target if a target is not immediately adjacent to another. Touchscreen devices and user agents generally have internal heuristics to identify which link or control is closest to a user's touch interaction - this means that sufficient spacing between targets can work as effectively as a larger target size itself.
-When a target is smaller than 24 by 24 CSS pixels, it is undersized. In this case, we check if it at least has sufficient spacing by drawing a 24 CSS pixel diameter circle over the undersized target, centered on the target's bounding box. For rectangular targets, the bounding box coincides with the target itself – thus, the circle is placed on the center of the target. If the target is not rectangular – for instance, if the target is clipped, has rounded corners, or if it's a more complex clickable SVG shape – we need to first determine the bounding box, and then find the box's center. Note that for concave shapes, the center of the bounding box may be outside of the target itself. Now, we center the circle on the center of the bounding box.
+When a target is smaller than 24 by 24 CSS pixels, it is undersized. In this case, we check if it at least has sufficient spacing by drawing an imaginary 24 CSS pixel diameter circle over the undersized target, centered on the target's bounding box. For rectangular targets, the bounding box coincides with the target itself – thus, the circle is placed on the center of the target. If the target is not rectangular – for instance, if the target is clipped, has rounded corners, or if it's a more complex clickable SVG shape – we need to first determine the bounding box, and then find the box's center. Note that for concave shapes, the center of the bounding box may be outside of the target itself. Now, we center the circle on the center of the bounding box.
The following example has one large target (an image that links to a new page related to that image) and a very small second target (a control with a magnifier icon to open a zoomed-in preview, possibly in a modal, of the image).
-In the top row, the small target overlaps - or, to be more technically accurate, clips - the large target. The small target itself has a size of 24 by 24 CSS pixels, so passes. In the second row, we see that if the second target is any smaller – in this case 16 by 16 CSS pixels – it fails the criterion, as the circle with a 24 CSS pixel diameter we draw over the small target will intersect the large target itself.
+In the top row, the small target overlaps - or, to be more technically accurate, clips - the large target. The small target itself has a size of 24 by 24 CSS pixels, so passes. In the second row, we see that if the second target is any smaller – in this case 16 by 16 CSS pixels – it fails the criterion, as the imaginary circle with a 24 CSS pixel diameter we draw over the small target will intersect the large target itself.
In the following example, we have the same two targets – a large target and a small target. This time, the small target touches/abuts the large target. If the small target is smaller than 24 by 24 CSS pixels, the circle with a 24 CSS pixel diameter we draw over the small target will intersect the large target itself, failing the requirement. The undersized target must be spaced further away from the large target until its circle doesn't intersect the large target.
+In the following example, we have the same two targets – a large target and a small target. This time, the small target touches/abuts the large target. If the small target is smaller than 24 by 24 CSS pixels, the imaginary circle with a 24 CSS pixel diameter we draw over the small target will intersect the large target itself, failing the requirement. The undersized target must be spaced further away from the large target until its circle doesn't intersect the large target.