@@ -23,14 +23,17 @@ Link Defaults: html (dfn) queue a task/in parallel/reflect
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<pre class="link-defaults">
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spec:css-cascade-5; type:dfn; text:inherit
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spec:dom
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- type:dfn; text:aborted flag
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type:method; for:Document; text:getElementsByTagName(qualifiedName)
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type:method; for:Document; text:createElement(qualifiedName)
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spec:html; type:dfn; for:/
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text:focus update steps
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text:task queue
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text:event loop
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spec:html; type:element-attr; for:a; text:href
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+ spec:html; type:element
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+ text:link
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+ text:script
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+ text:style
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spec:html; type:event; text:resize
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spec:selectors-4; type:selector; text::hover
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spec:webidl; type:dfn; text:namespace
@@ -54,6 +57,10 @@ urlPrefix: https://tc39.github.io/ecma262/; spec: ECMA262
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url: #sec-finalization-registry-objects; type: interface; text: FinalizationRegistry
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url: #sec-number-objects; type: interface; text: Number
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url: #sec-weak-ref-objects; type: interface; text: WeakRef
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+ urlPrefix: https://w3c.github.io/gamepad/; spec: gamepad
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+ url:#event-gamepadconnected; type: event; text:gamepadconnected
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+ urlPrefix: https://w3c.github.io/geolocation-api/; spec: geolocation
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+ url:#dom-geolocation-watchposition; type:method; for:Geolocation; text:watchPosition()
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urlPrefix: https://html.spec.whatwg.org/multipage/; spec: HTML
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url: system-state.html#dom-navigator-online; type: attribute; for: NavigatorOnline; text: onLine;
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urlPrefix: https://w3c.github.io/remote-playback/; spec: REMOTE-PLAYBACK
@@ -1642,7 +1649,7 @@ as its result can be any of a number of subclasses of {{Element}}.
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</div>
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<div class="example">
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- The {{ MouseEvent/ initMouseEvent}} factory method only creates {{MouseEvent}} objects,
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+ The deprecated ` MouseEvent. initMouseEvent()` factory method only creates {{MouseEvent}} objects,
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which were originally not constructible,
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even though there was no technical reason against that.
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Eventually it was deprecated, and the {{MouseEvent}} object was simply made constructible.
@@ -1847,9 +1854,8 @@ simply returns immediately. This technique is "guarding" the algorithm.
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<div class="example">
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{{AbortSignal}} 's [=AbortSignal/add=] ,
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[=AbortSignal/remove=] and [=signal abort=]
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- each begin with a check
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- of the signal's [=aborted flag=] .
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- If the flag is set, the rest of the algorithm doesn't run.
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+ each begin with a check to see if the signal is [=AbortSignal/aborted=] .
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+ If the signal is [=AbortSignal/aborted=] , the rest of the algorithm doesn't run.
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In this case, a lot of the important complexity is
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in the algorithms run during the [=signal abort=] steps.
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