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| 1 | +# 凹语言山寨马斯克星舰小游戏 |
| 2 | + |
| 3 | +- 时间:2024-10-13 |
| 4 | +- 撰稿:凹语言开发组 |
| 5 | +- 转载请注明原文链接:[https://wa-lang.org/smalltalk/st0057.html](https://wa-lang.org/smalltalk/st0057.html) |
| 6 | + |
| 7 | +--- |
| 8 | + |
| 9 | +美国太空探索技术公司(SpaceX)新一代重型运载火箭“星舰”当日发射升空。这是“星舰”第五次试飞,将首次尝试用发射塔的机械臂在半空中捕获助推器以实现回收。 |
| 10 | + |
| 11 | + |
| 12 | + |
| 13 | +为了致敬SpaceX在星舰的最新实验成果,我们用凹语言移植(山寨)一个马斯克星舰小游戏。原始的游戏是TinyGo实现,代码在:[https://github.com/venlinz/simple-game-wasm4](https://github.com/venlinz/simple-game-wasm4)。用凹语言移植后的效果: |
| 14 | + |
| 15 | + |
| 16 | + |
| 17 | +## 星舰小游戏代码 |
| 18 | + |
| 19 | +代码在主仓库的`waroot/examples/w4-rocket`目录: |
| 20 | + |
| 21 | +```wa |
| 22 | +// 版权 @2024 W4-rocket 作者。保留所有权利。 |
| 23 | +
|
| 24 | +import "syscall/wasm4" |
| 25 | +
|
| 26 | +global rocket = [13]byte{ |
| 27 | + 0b00111100, |
| 28 | + 0b01111110, |
| 29 | + 0b11111111, |
| 30 | + 0b11111111, |
| 31 | + 0b11000011, |
| 32 | + 0b11000011, |
| 33 | + 0b11111111, |
| 34 | + 0b11111111, |
| 35 | + 0b01111110, |
| 36 | + 0b11111111, |
| 37 | + 0b11111111, |
| 38 | + 0b00111100, |
| 39 | + 0b00011000, |
| 40 | +} |
| 41 | +
|
| 42 | +global rocket_unthrust = [13]byte{ |
| 43 | + 0b00111100, |
| 44 | + 0b01111110, |
| 45 | + 0b11111111, |
| 46 | + 0b11111111, |
| 47 | + 0b11000011, |
| 48 | + 0b11000011, |
| 49 | + 0b11111111, |
| 50 | + 0b11111111, |
| 51 | + 0b01111110, |
| 52 | + 0b11111111, |
| 53 | + 0b11111111, |
| 54 | + 0b00000000, |
| 55 | + 0b00000000, |
| 56 | +} |
| 57 | +
|
| 58 | +global car_pos_x = 0 |
| 59 | +global car_pos_y = 0 |
| 60 | +
|
| 61 | +func init { |
| 62 | + frameBuffer := wasm4.GetFramebuffer() |
| 63 | + for i := range frameBuffer { |
| 64 | + frameBuffer[i] = 1 | (1 << 2) | (1 << 4) | (1 << 6) |
| 65 | + } |
| 66 | +} |
| 67 | +
|
| 68 | +#wa:export update |
| 69 | +func Update { |
| 70 | + wasm4.SetPalette2(0xff0000) |
| 71 | +
|
| 72 | + wasm4.SetDrawColorsU16(0x31) |
| 73 | + wasm4.Blit(rocket_unthrust[:], car_pos_x, car_pos_y, 8, 13, wasm4.BLIT_1BPP) |
| 74 | +
|
| 75 | + gamepad := wasm4.GetGamePad1() |
| 76 | +
|
| 77 | + if gamepad&wasm4.BUTTON_LEFT != 0 { |
| 78 | + if car_pos_x > 0 { |
| 79 | + car_pos_x-- |
| 80 | + } |
| 81 | + wasm4.Blit(rocket_unthrust[:], car_pos_x, car_pos_y, 8, 13, wasm4.BLIT_1BPP) |
| 82 | + } |
| 83 | +
|
| 84 | + wasm4.Text("<", 0, 150) |
| 85 | + if gamepad&wasm4.BUTTON_RIGHT != 0 { |
| 86 | + if car_pos_x < 150 { |
| 87 | + car_pos_x++ |
| 88 | + } |
| 89 | + wasm4.Blit(rocket_unthrust[:], car_pos_x, car_pos_y, 8, 13, wasm4.BLIT_1BPP) |
| 90 | + } |
| 91 | + wasm4.Text(">", 152, 150) |
| 92 | + if gamepad&wasm4.BUTTON_UP != 0 { |
| 93 | + if car_pos_y > 0 { |
| 94 | + car_pos_y-- |
| 95 | + } |
| 96 | + wasm4.Blit(rocket[:], car_pos_x, car_pos_y, 8, 13, wasm4.BLIT_1BPP) |
| 97 | + } |
| 98 | +
|
| 99 | + if gamepad&wasm4.BUTTON_DOWN != 0 { |
| 100 | + if car_pos_y < 150 { |
| 101 | + car_pos_y++ |
| 102 | + } |
| 103 | + wasm4.Blit(rocket_unthrust[:], car_pos_x, car_pos_y, 8, 13, wasm4.BLIT_1BPP) |
| 104 | + } |
| 105 | +} |
| 106 | +``` |
| 107 | + |
| 108 | +游戏虽然简单,主要是通过方向键控制星舰的飞行,但也是凹语言进入星辰大海的第一步。Let's dive! |
| 109 | + |
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