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<?php
/** @generate-function-entries */
/** @generate-class-entries */
/**
* GLM class to access math functions conviniently.
*/
namespace {
class GLM {
public static function radians(float $degrees) : float {}
public static function angle(float $radians) : float {}
public static function triangleNormal(GL\Math\Vec3 $p1, \GL\Math\Vec3 $p2, \GL\Math\Vec3 $p3) : \GL\Math\Vec3 {}
public static function normalize(Vec2|Vec3|Vec4 $vec) : Vec2|Vec3|Vec4 {}
}
}
namespace GL\Geometry
{
class ObjFileParser
{
public readonly array $materials;
public function __construct(string $file) {}
}
}
namespace GL\Geometry\ObjFileParser
{
class Material
{
public function __construct() {}
}
}
namespace GL\Texture
{
class Texture2D {
public static function fromDisk(string $path) : Texture2D {}
public function buffer() : \GL\Buffer\UByteBuffer {}
public function width() : int {}
public function height() : int {}
public function channels() : int {}
public function writeJPG(string $path, int $quality = 100) : void {}
}
}
namespace GL\Math
{
class Vec2 {
public function __construct(?float $x = null, ?float $y = null) {}
public function length() : float {}
public function dot(Vec2 $right) : float {}
public function distance(Vec2 $right) : float {}
public function distance2(Vec2 $right) : float {}
public function normalize() : Vec2 {}
public function abs() : Vec2 {}
public function __toString() : string {}
}
class Vec3 {
public function __construct(?float $x = null, ?float $y = null, ?float $z = null) {}
public function length() : float {}
public function dot(Vec3 $right) : float {}
public function distance(Vec3 $right) : float {}
public function distance2(Vec3 $right) : float {}
public function normalize() : Vec3 {}
public function abs() : Vec3 {}
public function __toString() : string {}
}
class Vec4 {
public function __construct(?float $x = null, ?float $y = null, ?float $z = null, ?float $w = null) {}
public function length() : float {}
public function dot(Vec4 $right) : float {}
public function distance(Vec4 $right) : float {}
public function distance2(Vec4 $right) : float {}
public function normalize() : Vec4 {}
public function abs() : Vec4 {}
public function __toString() : string {}
}
class Mat4 {
public function __construct() {}
public static function fromArray(array $values) : Mat4 {}
public function copy() : Mat4 {}
public function row(int $index) : Vec4 {}
public function setRow(int $index, Vec4 $row) : void {}
public function col(int $index) : Vec4 {}
public function setCol(int $index, Vec4 $col) : void {}
public function lookAt(Vec3 $eye, Vec3 $center, Vec3 $up) : void {}
public function perspective(float $fov, float $aspect, float $near, float $far) : void {}
public function ortho(float $left, float $right, float $bottom, float $top, float $near, float $far) : void {}
public function transpose() : void {}
public function inverse() : void {}
public function scale(Vec3 $scale) : void {}
public function translate(Vec3 $scale) : void {}
public function rotate(float $angle, Vec3 $axis) : void {}
public function determinant() : float {}
public function __toString() : string {}
}
};
namespace GL\Buffer
{
interface BufferInterface {
public function __construct(?array $initalData = null) {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class FloatBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(float $value) : void {}
public function pushVec2(GL\Math\Vec2 $vec) : void {}
public function pushVec3(GL\Math\Vec3 $vec) : void {}
public function pushVec4(GL\Math\Vec4 $vec) : void {}
public function pushMat4(GL\Math\Mat4 $matrix) : void {}
public function fill(int $count, float $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class HFloatBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(float $value) : void {}
public function fill(int $count, float $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class DoubleBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(float $value) : void {}
public function fill(int $count, float $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class IntBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(int $value) : void {}
public function fill(int $count, int $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class UIntBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(int $value) : void {}
public function fill(int $count, int $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class ShortBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(int $value) : void {}
public function fill(int $count, int $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class UShortBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(int $value) : void {}
public function fill(int $count, int $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class ByteBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(int $value) : void {}
public function fill(int $count, int $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
class UByteBuffer implements BufferInterface {
public function __construct(?array $initalData = null) {}
public function __toString() : string {}
public function push(int $value) : void {}
public function fill(int $count, int $value) : void {}
public function clear() : void {}
public function size() : int {}
public function capacity() : int {}
public function reserve(int $size) : void {}
}
};
namespace {
/**
* Constants
* ----------------------------------------------------------------------------
*/
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
//define('a', 'stable');
// const GL_DEPTH_BUFFER_BIT = 0x00000100;
// const GL_STENCIL_BUFFER_BIT = 0x00000400;
// const GL_COLOR_BUFFER_BIT = 0x00004000;
// const GL_CURRENT_BIT = 0x00000001;
// const GL_POINT_BIT = 0x00000002;
// const GL_LINE_BIT = 0x00000004;
// const GL_POLYGON_BIT = 0x00000008;
// const GL_POLYGON_STIPPLE_BIT = 0x00000010;
// const GL_PIXEL_MODE_BIT = 0x00000020;
// const GL_LIGHTING_BIT = 0x00000040;
// const GL_FOG_BIT = 0x00000080;
// const GL_ACCUM_BUFFER_BIT = 0x00000200;
// const GL_VIEWPORT_BIT = 0x00000800;
// const GL_TRANSFORM_BIT = 0x00001000;
// const GL_ENABLE_BIT = 0x00002000;
// const GL_HINT_BIT = 0x00008000;
// const GL_EVAL_BIT = 0x00010000;
// const GL_LIST_BIT = 0x00020000;
// const GL_TEXTURE_BIT = 0x00040000;
// const GL_SCISSOR_BIT = 0x00080000;
// const GL_ALL_ATTRIB_BITS = 0xFFFFFFFF;
// const GL_MULTISAMPLE_BIT = 0x20000000;
// const GL_FALSE = GL_FALSE;
// const GL_TRUE = 1;
// const GL_ZERO = GL_ZERO;
// const GL_ONE = 1;
// const GL_NONE = GL_NONE;
// const GL_NO_ERROR = GL_NO_ERROR;
// const GL_INVALID_INDEX = 0xFFFFFFFF;
// const GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF;
// const GL_POINTS = 0x0000;
// const GL_LINES = 0x0001;
// const GL_LINE_LOOP = 0x0002;
// const GL_LINE_STRIP = 0x0003;
// const GL_TRIANGLES = 0x0004;
// const GL_TRIANGLE_STRIP = 0x0005;
// const GL_TRIANGLE_FAN = 0x0006;
// const GL_QUADS = 0x0007;
// const GL_NEVER = 0x0200;
// const GL_LESS = 0x0201;
// const GL_EQUAL = 0x0202;
// const GL_LEQUAL = 0x0203;
// const GL_GREATER = 0x0204;
// const GL_NOTEQUAL = 0x0205;
// const GL_GEQUAL = 0x0206;
// const GL_ALWAYS = 0x0207;
// const GL_SRC_COLOR = 0x0300;
// const GL_ONE_MINUS_SRC_COLOR = 0x0301;
// const GL_SRC_ALPHA = 0x0302;
// const GL_ONE_MINUS_SRC_ALPHA = 0x0303;
// const GL_DST_ALPHA = 0x0304;
// const GL_ONE_MINUS_DST_ALPHA = 0x0305;
// const GL_DST_COLOR = 0x0306;
// const GL_ONE_MINUS_DST_COLOR = 0x0307;
// const GL_SRC_ALPHA_SATURATE = 0x0308;
// const GL_FRONT_LEFT = 0x0400;
// const GL_FRONT_RIGHT = 0x0401;
// const GL_BACK_LEFT = 0x0402;
// const GL_BACK_RIGHT = 0x0403;
// const GL_FRONT = 0x0404;
// const GL_BACK = 0x0405;
// const GL_LEFT = 0x0406;
// const GL_RIGHT = 0x0407;
// const GL_FRONT_AND_BACK = 0x0408;
// const GL_INVALID_ENUM = 0x0500;
// const GL_INVALID_VALUE = 0x0501;
// const GL_INVALID_OPERATION = 0x0502;
// const GL_OUT_OF_MEMORY = 0x0505;
// const GL_CW = 0x0900;
// const GL_CCW = 0x0901;
// const GL_POINT_SIZE = 0x0B11;
// const GL_POINT_SIZE_RANGE = 0x0B12;
// const GL_POINT_SIZE_GRANULARITY = 0x0B13;
// const GL_LINE_SMOOTH = 0x0B20;
// const GL_LINE_WIDTH = 0x0B21;
// const GL_LINE_WIDTH_RANGE = 0x0B22;
// const GL_LINE_WIDTH_GRANULARITY = 0x0B23;
// const GL_POLYGON_MODE = 0x0B40;
// const GL_POLYGON_SMOOTH = 0x0B41;
// const GL_CULL_FACE = 0x0B44;
// const GL_CULL_FACE_MODE = 0x0B45;
// const GL_FRONT_FACE = 0x0B46;
// const GL_DEPTH_RANGE = 0x0B70;
// const GL_DEPTH_TEST = 0x0B71;
// const GL_DEPTH_WRITEMASK = 0x0B72;
// const GL_DEPTH_CLEAR_VALUE = 0x0B73;
// const GL_DEPTH_FUNC = 0x0B74;
// const GL_STENCIL_TEST = 0x0B90;
// const GL_STENCIL_CLEAR_VALUE = 0x0B91;
// const GL_STENCIL_FUNC = 0x0B92;
// const GL_STENCIL_VALUE_MASK = 0x0B93;
// const GL_STENCIL_FAIL = 0x0B94;
// const GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
// const GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
// const GL_STENCIL_REF = 0x0B97;
// const GL_STENCIL_WRITEMASK = 0x0B98;
// const GL_VIEWPORT = 0x0BA2;
// const GL_DITHER = 0x0BD0;
// const GL_BLEND_DST = 0x0BE0;
// const GL_BLEND_SRC = 0x0BE1;
// const GL_BLEND = 0x0BE2;
// const GL_LOGIC_OP_MODE = 0x0BF0;
// const GL_DRAW_BUFFER = 0x0C01;
// const GL_READ_BUFFER = 0x0C02;
// const GL_SCISSOR_BOX = 0x0C10;
// const GL_SCISSOR_TEST = 0x0C11;
// const GL_COLOR_CLEAR_VALUE = 0x0C22;
// const GL_COLOR_WRITEMASK = 0x0C23;
// const GL_DOUBLEBUFFER = 0x0C32;
// const GL_STEREO = 0x0C33;
// const GL_LINE_SMOOTH_HINT = 0x0C52;
// const GL_POLYGON_SMOOTH_HINT = 0x0C53;
// const GL_UNPACK_SWAP_BYTES = 0x0CF0;
// const GL_UNPACK_LSB_FIRST = 0x0CF1;
// const GL_UNPACK_ROW_LENGTH = 0x0CF2;
// const GL_UNPACK_SKIP_ROWS = 0x0CF3;
// const GL_UNPACK_SKIP_PIXELS = 0x0CF4;
// const GL_UNPACK_ALIGNMENT = 0x0CF5;
// const GL_PACK_SWAP_BYTES = 0x0D00;
// const GL_PACK_LSB_FIRST = 0x0D01;
// const GL_PACK_ROW_LENGTH = 0x0D02;
// const GL_PACK_SKIP_ROWS = 0x0D03;
// const GL_PACK_SKIP_PIXELS = 0x0D04;
// const GL_PACK_ALIGNMENT = 0x0D05;
// const GL_MAX_TEXTURE_SIZE = 0x0D33;
// const GL_MAX_VIEWPORT_DIMS = 0x0D3A;
// const GL_SUBPIXEL_BITS = 0x0D50;
// const GL_TEXTURE_1D = 0x0DE0;
// const GL_TEXTURE_2D = 0x0DE1;
// const GL_TEXTURE_WIDTH = 0x1000;
// const GL_TEXTURE_HEIGHT = 0x1001;
// const GL_TEXTURE_BORDER_COLOR = 0x1004;
// const GL_DONT_CARE = 0x1100;
// const GL_FASTEST = 0x1101;
// const GL_NICEST = 0x1102;
// const GL_BYTE = 0x1400;
// const GL_UNSIGNED_BYTE = 0x1401;
// const GL_SHORT = 0x1402;
// const GL_UNSIGNED_SHORT = 0x1403;
// const GL_INT = 0x1404;
// const GL_UNSIGNED_INT = 0x1405;
// const GL_FLOAT = 0x1406;
// const GL_STACK_OVERFLOW = 0x0503;
// const GL_STACK_UNDERFLOW = 0x0504;
// const GL_CLEAR = 0x1500;
// const GL_AND = 0x1501;
// const GL_AND_REVERSE = 0x1502;
// const GL_COPY = 0x1503;
// const GL_AND_INVERTED = 0x1504;
// const GL_NOOP = 0x1505;
// const GL_XOR = 0x1506;
// const GL_OR = 0x1507;
// const GL_NOR = 0x1508;
// const GL_EQUIV = 0x1509;
// const GL_INVERT = 0x150A;
// const GL_OR_REVERSE = 0x150B;
// const GL_COPY_INVERTED = 0x150C;
// const GL_OR_INVERTED = 0x150D;
// const GL_NAND = 0x150E;
// const GL_SET = 0x150F;
// const GL_TEXTURE = 0x1702;
// const GL_COLOR = 0x1800;
// const GL_DEPTH = 0x1801;
// const GL_STENCIL = 0x1802;
// const GL_STENCIL_INDEX = 0x1901;
// const GL_DEPTH_COMPONENT = 0x1902;
// const GL_RED = 0x1903;
// const GL_GREEN = 0x1904;
// const GL_BLUE = 0x1905;
// const GL_ALPHA = 0x1906;
// const GL_RGB = 0x1907;
// const GL_RGBA = 0x1908;
// const GL_POINT = 0x1B00;
// const GL_LINE = 0x1B01;
// const GL_FILL = 0x1B02;
// const GL_KEEP = 0x1E00;
// const GL_REPLACE = 0x1E01;
// const GL_INCR = 0x1E02;
// const GL_DECR = 0x1E03;
// const GL_VENDOR = 0x1F00;
// const GL_RENDERER = 0x1F01;
// const GL_VERSION = 0x1F02;
// const GL_EXTENSIONS = 0x1F03;
// const GL_NEAREST = 0x2600;
// const GL_LINEAR = 0x2601;
// const GL_NEAREST_MIPMAP_NEAREST = 0x2700;
// const GL_LINEAR_MIPMAP_NEAREST = 0x2701;
// const GL_NEAREST_MIPMAP_LINEAR = 0x2702;
// const GL_LINEAR_MIPMAP_LINEAR = 0x2703;
// const GL_TEXTURE_MAG_FILTER = 0x2800;
// const GL_TEXTURE_MIN_FILTER = 0x2801;
// const GL_TEXTURE_WRAP_S = 0x2802;
// const GL_TEXTURE_WRAP_T = 0x2803;
// const GL_REPEAT = 0x2901;
// const GL_QUAD_STRIP = 0x0008;
// const GL_POLYGON = 0x0009;
// const GL_ACCUM = 0x0100;
// const GL_LOAD = 0x0101;
// const GL_RETURN = 0x0102;
// const GL_MULT = 0x0103;
// const GL_ADD = 0x0104;
// const GL_AUX0 = 0x0409;
// const GL_AUX1 = 0x040A;
// const GL_AUX2 = 0x040B;
// const GL_AUX3 = 0x040C;
// const GL_2D = 0x0600;
// const GL_3D = 0x0601;
// const GL_3D_COLOR = 0x0602;
// const GL_3D_COLOR_TEXTURE = 0x0603;
// const GL_4D_COLOR_TEXTURE = 0x0604;
// const GL_PASS_THROUGH_TOKEN = 0x0700;
// const GL_POINT_TOKEN = 0x0701;
// const GL_LINE_TOKEN = 0x0702;
// const GL_POLYGON_TOKEN = 0x0703;
// const GL_BITMAP_TOKEN = 0x0704;
// const GL_DRAW_PIXEL_TOKEN = 0x0705;
// const GL_COPY_PIXEL_TOKEN = 0x0706;
// const GL_LINE_RESET_TOKEN = 0x0707;
// const GL_EXP = 0x0800;
// const GL_EXP2 = 0x0801;
// const GL_COEFF = 0x0A00;
// const GL_ORDER = 0x0A01;
// const GL_DOMAIN = 0x0A02;
// const GL_PIXEL_MAP_I_TO_I = 0x0C70;
// const GL_PIXEL_MAP_S_TO_S = 0x0C71;
// const GL_PIXEL_MAP_I_TO_R = 0x0C72;
// const GL_PIXEL_MAP_I_TO_G = 0x0C73;
// const GL_PIXEL_MAP_I_TO_B = 0x0C74;
// const GL_PIXEL_MAP_I_TO_A = 0x0C75;
// const GL_PIXEL_MAP_R_TO_R = 0x0C76;
// const GL_PIXEL_MAP_G_TO_G = 0x0C77;
// const GL_PIXEL_MAP_B_TO_B = 0x0C78;
// const GL_PIXEL_MAP_A_TO_A = 0x0C79;
// const GL_CURRENT_COLOR = 0x0B00;
// const GL_CURRENT_INDEX = 0x0B01;
// const GL_CURRENT_NORMAL = 0x0B02;
// const GL_CURRENT_TEXTURE_COORDS = 0x0B03;
// const GL_CURRENT_RASTER_COLOR = 0x0B04;
// const GL_CURRENT_RASTER_INDEX = 0x0B05;
// const GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
// const GL_CURRENT_RASTER_POSITION = 0x0B07;
// const GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
// const GL_CURRENT_RASTER_DISTANCE = 0x0B09;
// const GL_POINT_SMOOTH = 0x0B10;
// const GL_LINE_STIPPLE = 0x0B24;
// const GL_LINE_STIPPLE_PATTERN = 0x0B25;
// const GL_LINE_STIPPLE_REPEAT = 0x0B26;
// const GL_LIST_MODE = 0x0B30;
// const GL_MAX_LIST_NESTING = 0x0B31;
// const GL_LIST_BASE = 0x0B32;
// const GL_LIST_INDEX = 0x0B33;
// const GL_POLYGON_STIPPLE = 0x0B42;
// const GL_EDGE_FLAG = 0x0B43;
// const GL_LIGHTING = 0x0B50;
// const GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
// const GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
// const GL_LIGHT_MODEL_AMBIENT = 0x0B53;
// const GL_SHADE_MODEL = 0x0B54;
// const GL_COLOR_MATERIAL_FACE = 0x0B55;
// const GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
// const GL_COLOR_MATERIAL = 0x0B57;
// const GL_FOG = 0x0B60;
// const GL_FOG_INDEX = 0x0B61;
// const GL_FOG_DENSITY = 0x0B62;
// const GL_FOG_START = 0x0B63;
// const GL_FOG_END = 0x0B64;
// const GL_FOG_MODE = 0x0B65;
// const GL_FOG_COLOR = 0x0B66;
// const GL_ACCUM_CLEAR_VALUE = 0x0B80;
// const GL_MATRIX_MODE = 0x0BA0;
// const GL_NORMALIZE = 0x0BA1;
// const GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
// const GL_PROJECTION_STACK_DEPTH = 0x0BA4;
// const GL_TEXTURE_STACK_DEPTH = 0x0BA5;
// const GL_MODELVIEW_MATRIX = 0x0BA6;
// const GL_PROJECTION_MATRIX = 0x0BA7;
// const GL_TEXTURE_MATRIX = 0x0BA8;
// const GL_ATTRIB_STACK_DEPTH = 0x0BB0;
// const GL_ALPHA_TEST = 0x0BC0;
// const GL_ALPHA_TEST_FUNC = 0x0BC1;
// const GL_ALPHA_TEST_REF = 0x0BC2;
// const GL_LOGIC_OP = 0x0BF1;
// const GL_AUX_BUFFERS = 0x0C00;
// const GL_INDEX_CLEAR_VALUE = 0x0C20;
// const GL_INDEX_WRITEMASK = 0x0C21;
// const GL_INDEX_MODE = 0x0C30;
// const GL_RGBA_MODE = 0x0C31;
// const GL_RENDER_MODE = 0x0C40;
// const GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
// const GL_POINT_SMOOTH_HINT = 0x0C51;
// const GL_FOG_HINT = 0x0C54;
// const GL_TEXTURE_GEN_S = 0x0C60;
// const GL_TEXTURE_GEN_T = 0x0C61;
// const GL_TEXTURE_GEN_R = 0x0C62;
// const GL_TEXTURE_GEN_Q = 0x0C63;
// const GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
// const GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
// const GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
// const GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
// const GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
// const GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
// const GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
// const GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
// const GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
// const GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
// const GL_MAP_COLOR = 0x0D10;
// const GL_MAP_STENCIL = 0x0D11;
// const GL_INDEX_SHIFT = 0x0D12;
// const GL_INDEX_OFFSET = 0x0D13;
// const GL_RED_SCALE = 0x0D14;
// const GL_RED_BIAS = 0x0D15;
// const GL_ZOOM_X = 0x0D16;
// const GL_ZOOM_Y = 0x0D17;
// const GL_GREEN_SCALE = 0x0D18;
// const GL_GREEN_BIAS = 0x0D19;
// const GL_BLUE_SCALE = 0x0D1A;
// const GL_BLUE_BIAS = 0x0D1B;
// const GL_ALPHA_SCALE = 0x0D1C;
// const GL_ALPHA_BIAS = 0x0D1D;
// const GL_DEPTH_SCALE = 0x0D1E;
// const GL_DEPTH_BIAS = 0x0D1F;
// const GL_MAX_EVAL_ORDER = 0x0D30;
// const GL_MAX_LIGHTS = 0x0D31;
// const GL_MAX_CLIP_PLANES = 0x0D32;
// const GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
// const GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
// const GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
// const GL_MAX_NAME_STACK_DEPTH = 0x0D37;
// const GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
// const GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
// const GL_INDEX_BITS = 0x0D51;
// const GL_RED_BITS = 0x0D52;
// const GL_GREEN_BITS = 0x0D53;
// const GL_BLUE_BITS = 0x0D54;
// const GL_ALPHA_BITS = 0x0D55;
// const GL_DEPTH_BITS = 0x0D56;
// const GL_STENCIL_BITS = 0x0D57;
// const GL_ACCUM_RED_BITS = 0x0D58;
// const GL_ACCUM_GREEN_BITS = 0x0D59;
// const GL_ACCUM_BLUE_BITS = 0x0D5A;
// const GL_ACCUM_ALPHA_BITS = 0x0D5B;
// const GL_NAME_STACK_DEPTH = 0x0D70;
// const GL_AUTO_NORMAL = 0x0D80;
// const GL_MAP1_COLOR_4 = 0x0D90;
// const GL_MAP1_INDEX = 0x0D91;
// const GL_MAP1_NORMAL = 0x0D92;
// const GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
// const GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
// const GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
// const GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
// const GL_MAP1_VERTEX_3 = 0x0D97;
// const GL_MAP1_VERTEX_4 = 0x0D98;
// const GL_MAP2_COLOR_4 = 0x0DB0;
// const GL_MAP2_INDEX = 0x0DB1;
// const GL_MAP2_NORMAL = 0x0DB2;
// const GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
// const GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
// const GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
// const GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
// const GL_MAP2_VERTEX_3 = 0x0DB7;
// const GL_MAP2_VERTEX_4 = 0x0DB8;
// const GL_MAP1_GRID_DOMAIN = 0x0DD0;
// const GL_MAP1_GRID_SEGMENTS = 0x0DD1;
// const GL_MAP2_GRID_DOMAIN = 0x0DD2;
// const GL_MAP2_GRID_SEGMENTS = 0x0DD3;
// const GL_TEXTURE_COMPONENTS = 0x1003;
// const GL_TEXTURE_BORDER = 0x1005;
// const GL_AMBIENT = 0x1200;
// const GL_DIFFUSE = 0x1201;
// const GL_SPECULAR = 0x1202;
// const GL_POSITION = 0x1203;
// const GL_SPOT_DIRECTION = 0x1204;
// const GL_SPOT_EXPONENT = 0x1205;
// const GL_SPOT_CUTOFF = 0x1206;
// const GL_CONSTANT_ATTENUATION = 0x1207;
// const GL_LINEAR_ATTENUATION = 0x1208;
// const GL_QUADRATIC_ATTENUATION = 0x1209;
// const GL_COMPILE = 0x1300;
// const GL_COMPILE_AND_EXECUTE = 0x1301;
// const GL_2_BYTES = 0x1407;
// const GL_3_BYTES = 0x1408;
// const GL_4_BYTES = 0x1409;
// const GL_EMISSION = 0x1600;
// const GL_SHININESS = 0x1601;
// const GL_AMBIENT_AND_DIFFUSE = 0x1602;
// const GL_COLOR_INDEXES = 0x1603;
// const GL_MODELVIEW = 0x1700;
// const GL_PROJECTION = 0x1701;
// const GL_COLOR_INDEX = 0x1900;
// const GL_LUMINANCE = 0x1909;
// const GL_LUMINANCE_ALPHA = 0x190A;
// const GL_BITMAP = 0x1A00;
// const GL_RENDER = 0x1C00;
// const GL_FEEDBACK = 0x1C01;
// const GL_SELECT = 0x1C02;
// const GL_FLAT = 0x1D00;
// const GL_SMOOTH = 0x1D01;
// const GL_S = 0x2000;
// const GL_T = 0x2001;
// const GL_R = 0x2002;
// const GL_Q = 0x2003;
// const GL_MODULATE = 0x2100;
// const GL_DECAL = 0x2101;
// const GL_TEXTURE_ENV_MODE = 0x2200;
// const GL_TEXTURE_ENV_COLOR = 0x2201;
// const GL_TEXTURE_ENV = 0x2300;
// const GL_EYE_LINEAR = 0x2400;
// const GL_OBJECT_LINEAR = 0x2401;
// const GL_SPHERE_MAP = 0x2402;
// const GL_TEXTURE_GEN_MODE = 0x2500;
// const GL_OBJECT_PLANE = 0x2501;
// const GL_EYE_PLANE = 0x2502;
// const GL_CLAMP = 0x2900;
// const GL_CLIP_PLANE0 = 0x3000;
// const GL_CLIP_PLANE1 = 0x3001;
// const GL_CLIP_PLANE2 = 0x3002;
// const GL_CLIP_PLANE3 = 0x3003;
// const GL_CLIP_PLANE4 = 0x3004;
// const GL_CLIP_PLANE5 = 0x3005;
// const GL_LIGHT0 = 0x4000;
// const GL_LIGHT1 = 0x4001;
// const GL_LIGHT2 = 0x4002;
// const GL_LIGHT3 = 0x4003;
// const GL_LIGHT4 = 0x4004;
// const GL_LIGHT5 = 0x4005;
// const GL_LIGHT6 = 0x4006;
// const GL_LIGHT7 = 0x4007;
// const GL_COLOR_LOGIC_OP = 0x0BF2;
// const GL_POLYGON_OFFSET_UNITS = 0x2A00;
// const GL_POLYGON_OFFSET_POINT = 0x2A01;
// const GL_POLYGON_OFFSET_LINE = 0x2A02;
// const GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
// const GL_DOUBLE = 0x140A;
// const GL_R3_G3_B2 = 0x2A10;
// const GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
// const GL_SELECTION_BUFFER_POINTER = 0x0DF3;
// const GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
// const GL_INDEX_LOGIC_OP = 0x0BF1;
// const GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
// const GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
// const GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
// const GL_SELECTION_BUFFER_SIZE = 0x0DF4;
// const GL_V2F = 0x2A20;
// const GL_V3F = 0x2A21;
// const GL_C4UB_V2F = 0x2A22;
// const GL_C4UB_V3F = 0x2A23;
// const GL_C3F_V3F = 0x2A24;
// const GL_N3F_V3F = 0x2A25;
// const GL_C4F_N3F_V3F = 0x2A26;
// const GL_T2F_V3F = 0x2A27;
// const GL_T4F_V4F = 0x2A28;
// const GL_T2F_C4UB_V3F = 0x2A29;
// const GL_T2F_C3F_V3F = 0x2A2A;
// const GL_T2F_N3F_V3F = 0x2A2B;
// const GL_T2F_C4F_N3F_V3F = 0x2A2C;
// const GL_T4F_C4F_N3F_V4F = 0x2A2D;
// const GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
// const GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
// const GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
// const GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
// const GL_CLIP_DISTANCE0 = 0x3000;
// const GL_CLIP_DISTANCE1 = 0x3001;
// const GL_CLIP_DISTANCE2 = 0x3002;
// const GL_CLIP_DISTANCE3 = 0x3003;
// const GL_CLIP_DISTANCE4 = 0x3004;
// const GL_CLIP_DISTANCE5 = 0x3005;
// const GL_CLIP_DISTANCE6 = 0x3006;
// const GL_CLIP_DISTANCE7 = 0x3007;
// const GL_MAX_CLIP_DISTANCES = 0x0D32;
// const GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
// const GL_HALF_FLOAT = 0x140B;
// const GL_LINES_ADJACENCY = 0x000A;
// const GL_LINE_STRIP_ADJACENCY = 0x000B;
// const GL_TRIANGLES_ADJACENCY = 0x000C;
// const GL_TRIANGLE_STRIP_ADJACENCY = 0x000D;
// const GL_PATCHES = 0x000E;
// const GL_FIXED = 0x140C;
// const GL_POLYGON_OFFSET_FILL = 0x8037;
// const GL_POLYGON_OFFSET_FACTOR = 0x8038;
// const GL_TEXTURE_BINDING_1D = 0x8068;
// const GL_TEXTURE_BINDING_2D = 0x8069;
// const GL_TEXTURE_RED_SIZE = 0x805C;
// const GL_TEXTURE_GREEN_SIZE = 0x805D;
// const GL_TEXTURE_BLUE_SIZE = 0x805E;
// const GL_TEXTURE_ALPHA_SIZE = 0x805F;
// const GL_PROXY_TEXTURE_1D = 0x8063;
// const GL_PROXY_TEXTURE_2D = 0x8064;
// const GL_RGB4 = 0x804F;
// const GL_RGB5 = 0x8050;
// const GL_RGB8 = 0x8051;
// const GL_RGB10 = 0x8052;
// const GL_RGB12 = 0x8053;
// const GL_RGB16 = 0x8054;
// const GL_RGBA2 = 0x8055;
// const GL_RGBA4 = 0x8056;
// const GL_RGB5_A1 = 0x8057;
// const GL_RGBA8 = 0x8058;
// const GL_RGB10_A2 = 0x8059;
// const GL_RGBA12 = 0x805A;
// const GL_RGBA16 = 0x805B;
// const GL_VERTEX_ARRAY_POINTER = 0x808E;
// const GL_NORMAL_ARRAY_POINTER = 0x808F;
// const GL_COLOR_ARRAY_POINTER = 0x8090;
// const GL_INDEX_ARRAY_POINTER = 0x8091;
// const GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
// const GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
// const GL_VERTEX_ARRAY = 0x8074;
// const GL_NORMAL_ARRAY = 0x8075;
// const GL_COLOR_ARRAY = 0x8076;
// const GL_INDEX_ARRAY = 0x8077;
// const GL_TEXTURE_COORD_ARRAY = 0x8078;
// const GL_EDGE_FLAG_ARRAY = 0x8079;
// const GL_VERTEX_ARRAY_SIZE = 0x807A;
// const GL_VERTEX_ARRAY_TYPE = 0x807B;
// const GL_VERTEX_ARRAY_STRIDE = 0x807C;
// const GL_NORMAL_ARRAY_TYPE = 0x807E;
// const GL_NORMAL_ARRAY_STRIDE = 0x807F;
// const GL_COLOR_ARRAY_SIZE = 0x8081;
// const GL_COLOR_ARRAY_TYPE = 0x8082;
// const GL_COLOR_ARRAY_STRIDE = 0x8083;
// const GL_INDEX_ARRAY_TYPE = 0x8085;
// const GL_INDEX_ARRAY_STRIDE = 0x8086;
// const GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
// const GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
// const GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
// const GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
// const GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
// const GL_TEXTURE_INTENSITY_SIZE = 0x8061;
// const GL_TEXTURE_PRIORITY = 0x8066;
// const GL_TEXTURE_RESIDENT = 0x8067;
// const GL_ALPHA4 = 0x803B;
// const GL_ALPHA8 = 0x803C;
// const GL_ALPHA12 = 0x803D;
// const GL_ALPHA16 = 0x803E;
// const GL_LUMINANCE4 = 0x803F;
// const GL_LUMINANCE8 = 0x8040;
// const GL_LUMINANCE12 = 0x8041;
// const GL_LUMINANCE16 = 0x8042;
// const GL_LUMINANCE4_ALPHA4 = 0x8043;
// const GL_LUMINANCE6_ALPHA2 = 0x8044;
// const GL_LUMINANCE8_ALPHA8 = 0x8045;
// const GL_LUMINANCE12_ALPHA4 = 0x8046;
// const GL_LUMINANCE12_ALPHA12 = 0x8047;
// const GL_LUMINANCE16_ALPHA16 = 0x8048;
// const GL_INTENSITY = 0x8049;
// const GL_INTENSITY4 = 0x804A;
// const GL_INTENSITY8 = 0x804B;
// const GL_INTENSITY12 = 0x804C;
// const GL_INTENSITY16 = 0x804D;
// const GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
// const GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
// const GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
// const GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
// const GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
// const GL_TEXTURE_BINDING_3D = 0x806A;
// const GL_PACK_SKIP_IMAGES = 0x806B;
// const GL_PACK_IMAGE_HEIGHT = 0x806C;
// const GL_UNPACK_SKIP_IMAGES = 0x806D;
// const GL_UNPACK_IMAGE_HEIGHT = 0x806E;
// const GL_TEXTURE_3D = 0x806F;
// const GL_PROXY_TEXTURE_3D = 0x8070;
// const GL_TEXTURE_DEPTH = 0x8071;
// const GL_TEXTURE_WRAP_R = 0x8072;
// const GL_MAX_3D_TEXTURE_SIZE = 0x8073;
// const GL_RESCALE_NORMAL = 0x803A;
// const GL_MULTISAMPLE = 0x809D;
// const GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
// const GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
// const GL_SAMPLE_COVERAGE = 0x80A0;
// const GL_SAMPLE_BUFFERS = 0x80A8;
// const GL_SAMPLES = 0x80A9;
// const GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
// const GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
// const GL_BLEND_COLOR = 0x8005;
// const GL_BLEND_EQUATION = 0x8009;
// const GL_CONSTANT_COLOR = 0x8001;
// const GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
// const GL_CONSTANT_ALPHA = 0x8003;
// const GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
// const GL_FUNC_ADD = 0x8006;
// const GL_FUNC_REVERSE_SUBTRACT = 0x800B;
// const GL_FUNC_SUBTRACT = 0x800A;
// const GL_MIN = 0x8007;
// const GL_MAX = 0x8008;
// const GL_BLEND_EQUATION_RGB = 0x8009;
// const GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
// const GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
// const GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF;
// const GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
// const GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
// const GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
// const GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
// const GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
// const GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
// const GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
// const GL_BGR = 0x80E0;
// const GL_BGRA = 0x80E1;
// const GL_MAX_ELEMENTS_VERTICES = 0x80E8;
// const GL_MAX_ELEMENTS_INDICES = 0x80E9;
// const GL_CLAMP_TO_EDGE = 0x812F;
// const GL_TEXTURE_MIN_LOD = 0x813A;
// const GL_TEXTURE_MAX_LOD = 0x813B;
// const GL_TEXTURE_BASE_LEVEL = 0x813C;
// const GL_TEXTURE_MAX_LEVEL = 0x813D;
// const GL_CLAMP_TO_BORDER = 0x812D;
// const GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
// const GL_POINT_SIZE_MIN = 0x8126;
// const GL_POINT_SIZE_MAX = 0x8127;
// const GL_POINT_DISTANCE_ATTENUATION = 0x8129;
// const GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
// const GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
// const GL_FOG_COORDINATE_SOURCE = 0x8450;
// const GL_FOG_COORDINATE = 0x8451;
// const GL_FRAGMENT_DEPTH = 0x8452;
// const GL_CURRENT_FOG_COORDINATE = 0x8453;
// const GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
// const GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
// const GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
// const GL_FOG_COORDINATE_ARRAY = 0x8457;
// const GL_COLOR_SUM = 0x8458;
// const GL_CURRENT_SECONDARY_COLOR = 0x8459;
// const GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
// const GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
// const GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
// const GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
// const GL_SECONDARY_COLOR_ARRAY = 0x845E;
// const GL_FOG_COORD_SRC = 0x8450;
// const GL_FOG_COORD = 0x8451;
// const GL_CURRENT_FOG_COORD = 0x8453;
// const GL_FOG_COORD_ARRAY_TYPE = 0x8454;
// const GL_FOG_COORD_ARRAY_STRIDE = 0x8455;
// const GL_FOG_COORD_ARRAY_POINTER = 0x8456;
// const GL_FOG_COORD_ARRAY = 0x8457;
// const GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
// const GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
// const GL_SINGLE_COLOR = 0x81F9;
// const GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
// const GL_TEXTURE0 = 0x84C0;
// const GL_TEXTURE1 = 0x84C1;
// const GL_TEXTURE2 = 0x84C2;
// const GL_TEXTURE3 = 0x84C3;
// const GL_TEXTURE4 = 0x84C4;
// const GL_TEXTURE5 = 0x84C5;
// const GL_TEXTURE6 = 0x84C6;
// const GL_TEXTURE7 = 0x84C7;
// const GL_TEXTURE8 = 0x84C8;
// const GL_TEXTURE9 = 0x84C9;
// const GL_TEXTURE10 = 0x84CA;
// const GL_TEXTURE11 = 0x84CB;
// const GL_TEXTURE12 = 0x84CC;
// const GL_TEXTURE13 = 0x84CD;
// const GL_TEXTURE14 = 0x84CE;
// const GL_TEXTURE15 = 0x84CF;
// const GL_TEXTURE16 = 0x84D0;
// const GL_TEXTURE17 = 0x84D1;
// const GL_TEXTURE18 = 0x84D2;
// const GL_TEXTURE19 = 0x84D3;
// const GL_TEXTURE20 = 0x84D4;
// const GL_TEXTURE21 = 0x84D5;
// const GL_TEXTURE22 = 0x84D6;
// const GL_TEXTURE23 = 0x84D7;
// const GL_TEXTURE24 = 0x84D8;
// const GL_TEXTURE25 = 0x84D9;
// const GL_TEXTURE26 = 0x84DA;
// const GL_TEXTURE27 = 0x84DB;
// const GL_TEXTURE28 = 0x84DC;
// const GL_TEXTURE29 = 0x84DD;
// const GL_TEXTURE30 = 0x84DE;
// const GL_TEXTURE31 = 0x84DF;
// const GL_ACTIVE_TEXTURE = 0x84E0;
// const GL_COMPRESSED_RGB = 0x84ED;
// const GL_COMPRESSED_RGBA = 0x84EE;
// const GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
// const GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
// const GL_MAX_TEXTURE_UNITS = 0x84E2;
// const GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3;
// const GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4;
// const GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5;
// const GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
// const GL_COMPRESSED_ALPHA = 0x84E9;
// const GL_COMPRESSED_LUMINANCE = 0x84EA;
// const GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB;
// const GL_COMPRESSED_INTENSITY = 0x84EC;
// const GL_SUBTRACT = 0x84E7;
// const GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
// const GL_TEXTURE_CUBE_MAP = 0x8513;
// const GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
// const GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
// const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
// const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
// const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
// const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
// const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
// const GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
// const GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
// const GL_NORMAL_MAP = 0x8511;
// const GL_REFLECTION_MAP = 0x8512;
// const GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
// const GL_TEXTURE_LOD_BIAS = 0x8501;
// const GL_INCR_WRAP = 0x8507;
// const GL_DECR_WRAP = 0x8508;
// const GL_TEXTURE_FILTER_CONTROL = 0x8500;
// const GL_DEPTH_STENCIL = 0x84F9;
// const GL_UNSIGNED_INT_24_8 = 0x84FA;
// const GL_TEXTURE_RECTANGLE = 0x84F5;
// const GL_TEXTURE_BINDING_RECTANGLE = 0x84F6;
// const GL_PROXY_TEXTURE_RECTANGLE = 0x84F7;
// const GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8;
// const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0;
// const GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1;
// const GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
// const GL_TEXTURE_COMPRESSED = 0x86A1;
// const GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
// const GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
// const GL_DOT3_RGB = 0x86AE;
// const GL_DOT3_RGBA = 0x86AF;
// const GL_COMBINE = 0x8570;
// const GL_COMBINE_RGB = 0x8571;
// const GL_COMBINE_ALPHA = 0x8572;
// const GL_SOURCE0_RGB = 0x8580;
// const GL_SOURCE1_RGB = 0x8581;
// const GL_SOURCE2_RGB = 0x8582;
// const GL_SOURCE0_ALPHA = 0x8588;
// const GL_SOURCE1_ALPHA = 0x8589;
// const GL_SOURCE2_ALPHA = 0x858A;
// const GL_OPERAND0_RGB = 0x8590;
// const GL_OPERAND1_RGB = 0x8591;
// const GL_OPERAND2_RGB = 0x8592;
// const GL_OPERAND0_ALPHA = 0x8598;
// const GL_OPERAND1_ALPHA = 0x8599;
// const GL_OPERAND2_ALPHA = 0x859A;
// const GL_RGB_SCALE = 0x8573;
// const GL_ADD_SIGNED = 0x8574;
// const GL_INTERPOLATE = 0x8575;
// const GL_CONSTANT = 0x8576;
// const GL_PRIMARY_COLOR = 0x8577;
// const GL_PREVIOUS = 0x8578;
// const GL_SRC1_ALPHA = 0x8589;
// const GL_SRC0_RGB = 0x8580;
// const GL_SRC1_RGB = 0x8581;
// const GL_SRC2_RGB = 0x8582;
// const GL_SRC0_ALPHA = 0x8588;
// const GL_SRC2_ALPHA = 0x858A;
// const GL_BLEND_DST_RGB = 0x80C8;
// const GL_BLEND_SRC_RGB = 0x80C9;
// const GL_BLEND_DST_ALPHA = 0x80CA;
// const GL_BLEND_SRC_ALPHA = 0x80CB;
// const GL_DEPTH_COMPONENT16 = 0x81A5;
// const GL_DEPTH_COMPONENT24 = 0x81A6;
// const GL_DEPTH_COMPONENT32 = 0x81A7;
// const GL_GENERATE_MIPMAP = 0x8191;
// const GL_GENERATE_MIPMAP_HINT = 0x8192;
// const GL_MIRRORED_REPEAT = 0x8370;
// const GL_TEXTURE_DEPTH_SIZE = 0x884A;
// const GL_TEXTURE_COMPARE_MODE = 0x884C;
// const GL_TEXTURE_COMPARE_FUNC = 0x884D;
// const GL_DEPTH_TEXTURE_MODE = 0x884B;
// const GL_COMPARE_R_TO_TEXTURE = 0x884E;
// const GL_COMPARE_REF_TO_TEXTURE = 0x884E;
// const GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
// const GL_BUFFER_SIZE = 0x8764;
// const GL_BUFFER_USAGE = 0x8765;
// const GL_STENCIL_BACK_FUNC = 0x8800;
// const GL_STENCIL_BACK_FAIL = 0x8801;
// const GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;