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Description
Description
We use buffers to keep the framework zero alloc. If message types change over the course of the program, we leave those buffers around. We need a cleanup strategy, like what https://github.com/wallstop/unity-helpers implements
Steps to Reproduce
- Use a lot of different types of messages, and then stop
Expected Behavior
Memory is reclaimed
Actual Behavior
Memory is not reclaimed
Unity Version
2021.3 LTS
Package Version
2.1.5
Platform
- Editor
- Windows
- macOS
- Linux
- iOS
- Android
- WebGL
- Other
Additional Context
No response
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