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Merge with WebAssembly/main
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document/core/text/instructions.rst

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@@ -929,6 +929,10 @@ Vector constant instructions have a mandatory :ref:`shape <syntax-vec-shape>` de
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\text{f32x4.abs} &\Rightarrow& \F32X4.\VABS\\ &&|&
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\text{f32x4.neg} &\Rightarrow& \F32X4.\VNEG\\ &&|&
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\text{f32x4.sqrt} &\Rightarrow& \F32X4.\VSQRT\\ &&|&
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\text{f32x4.ceil} &\Rightarrow& \F32X4.\VCEIL\\ &&|&
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\text{f32x4.floor} &\Rightarrow& \F32X4.\VFLOOR\\ &&|&
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\text{f32x4.trunc} &\Rightarrow& \F32X4.\VTRUNC\\ &&|&
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\text{f32x4.nearest} &\Rightarrow& \F32X4.\VNEAREST\\ &&|&
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\text{f32x4.add} &\Rightarrow& \F32X4.\VADD\\ &&|&
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\text{f32x4.sub} &\Rightarrow& \F32X4.\VSUB\\ &&|&
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\text{f32x4.mul} &\Rightarrow& \F32X4.\VMUL\\ &&|&
@@ -945,6 +949,10 @@ Vector constant instructions have a mandatory :ref:`shape <syntax-vec-shape>` de
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\text{f64x2.abs} &\Rightarrow& \F64X2.\VABS\\ &&|&
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\text{f64x2.neg} &\Rightarrow& \F64X2.\VNEG\\ &&|&
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\text{f64x2.sqrt} &\Rightarrow& \F64X2.\VSQRT\\ &&|&
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\text{f64x2.ceil} &\Rightarrow& \F64X2.\VCEIL\\ &&|&
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\text{f64x2.floor} &\Rightarrow& \F64X2.\VFLOOR\\ &&|&
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\text{f64x2.trunc} &\Rightarrow& \F64X2.\VTRUNC\\ &&|&
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\text{f64x2.nearest} &\Rightarrow& \F64X2.\VNEAREST\\ &&|&
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\text{f64x2.add} &\Rightarrow& \F64X2.\VADD\\ &&|&
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\text{f64x2.sub} &\Rightarrow& \F64X2.\VSUB\\ &&|&
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\text{f64x2.mul} &\Rightarrow& \F64X2.\VMUL\\ &&|&

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