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| 1 | +/** |
| 2 | +* Copyright 2015 IBM Corp. All Rights Reserved. |
| 3 | +* |
| 4 | +* Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | +* you may not use this file except in compliance with the License. |
| 6 | +* You may obtain a copy of the License at |
| 7 | +* |
| 8 | +* http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | +* |
| 10 | +* Unless required by applicable law or agreed to in writing, software |
| 11 | +* distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | +* See the License for the specific language governing permissions and |
| 14 | +* limitations under the License. |
| 15 | +* |
| 16 | +*/ |
| 17 | + |
| 18 | +#if UNITY_EDITOR |
| 19 | + |
| 20 | +using UnityEngine; |
| 21 | +using UnityEditor; |
| 22 | +using System.Collections; |
| 23 | +using IBM.Watson.DeveloperCloud.Utilities; |
| 24 | +using System.Collections.Generic; |
| 25 | +using System.IO; |
| 26 | +using System; |
| 27 | + |
| 28 | +public class Build |
| 29 | +{ |
| 30 | + public static string BuildError { get; set; } |
| 31 | + |
| 32 | + #region Build Options |
| 33 | + public static bool IsBuilding { |
| 34 | + get { return EditorPrefs.GetInt("IsBuilding") != 0; } |
| 35 | + set { EditorPrefs.SetInt( "IsBuilding", value ? 1 : 0 ); } |
| 36 | + } |
| 37 | + public static BuildTarget BuildTarget { |
| 38 | + get { return (BuildTarget)EditorPrefs.GetInt("BuildTarget"); } |
| 39 | + set { EditorPrefs.SetInt( "BuildTarget", (int)value ); } |
| 40 | + } |
| 41 | + public static BuildOptions BuildOptions { |
| 42 | + get { return (BuildOptions)EditorPrefs.GetInt("BuildOptions"); } |
| 43 | + set { EditorPrefs.SetInt( "BuildOptions", (int)value ); } |
| 44 | + } |
| 45 | + #endregion |
| 46 | + |
| 47 | + [UnityEditor.Callbacks.DidReloadScripts] |
| 48 | + private static void OnScriptsReloaded() |
| 49 | + { |
| 50 | + // start back up our build co-routine on script reloads.. |
| 51 | + if ( IsBuilding ) |
| 52 | + { |
| 53 | + Runnable.EnableRunnableInEditor(); |
| 54 | + Runnable.Run( ExecuteBuild() ); |
| 55 | + } |
| 56 | + } |
| 57 | + |
| 58 | + private static string[] GetBuildScenes() |
| 59 | + { |
| 60 | + List<string> scenes = new List<string>(); |
| 61 | + foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes) |
| 62 | + { |
| 63 | + if (scene == null || !scene.enabled) |
| 64 | + continue; |
| 65 | + scenes.Add(scene.path); |
| 66 | + } |
| 67 | + |
| 68 | + return scenes.ToArray(); |
| 69 | + } |
| 70 | + |
| 71 | + private static string GetBuildPath( BuildTarget target ) |
| 72 | + { |
| 73 | + string projectName = Path.GetFileNameWithoutExtension( Application.productName ); |
| 74 | + if ( target == BuildTarget.StandaloneWindows || target == BuildTarget.StandaloneWindows64 ) |
| 75 | + projectName += ".exe"; |
| 76 | + else if ( target == BuildTarget.StandaloneOSXIntel || target == BuildTarget.StandaloneOSXIntel64 || target == BuildTarget.StandaloneOSXUniversal ) |
| 77 | + projectName += ".app"; |
| 78 | + else if ( target == BuildTarget.Android ) |
| 79 | + projectName += ".apk"; |
| 80 | + |
| 81 | + string directory = Application.dataPath + "/../Clients/" + target.ToString(); |
| 82 | + if ( Directory.Exists( directory ) ) |
| 83 | + Directory.Delete( directory, true ); |
| 84 | + |
| 85 | + Directory.CreateDirectory( directory ); |
| 86 | + return directory + "/" + projectName; |
| 87 | + } |
| 88 | + |
| 89 | + private static void StartBuild( BuildTarget target ) |
| 90 | + { |
| 91 | + if (! IsBuilding ) |
| 92 | + { |
| 93 | + IsBuilding = true; |
| 94 | + BuildTarget = target; |
| 95 | + |
| 96 | + Runnable.EnableRunnableInEditor(); |
| 97 | + Runnable.Run( ExecuteBuild() ); |
| 98 | + } |
| 99 | + } |
| 100 | + |
| 101 | + private static IEnumerator ExecuteBuild() |
| 102 | + { |
| 103 | + yield return null; |
| 104 | + |
| 105 | + /// generate the AOT code, wait for it to be compiled.. |
| 106 | + FullSerializer.AotHelpers.BuildAOT(); |
| 107 | + while( EditorApplication.isCompiling ) |
| 108 | + yield return null; |
| 109 | + |
| 110 | + string [] buildScenes = GetBuildScenes(); |
| 111 | + string buildPath = GetBuildPath( BuildTarget ); |
| 112 | + |
| 113 | + BuildError = string.Empty; |
| 114 | + try { |
| 115 | + BuildError = BuildPipeline.BuildPlayer( buildScenes, buildPath, BuildTarget, BuildOptions ); |
| 116 | + } |
| 117 | + catch( Exception e ) |
| 118 | + { |
| 119 | + BuildError = e.ToString(); |
| 120 | + } |
| 121 | + |
| 122 | + FullSerializer.AotHelpers.CleanAOT(); |
| 123 | + IsBuilding = false; |
| 124 | + |
| 125 | + // TODO: Check if launch from the command line, if so then quit out.. |
| 126 | + yield break; |
| 127 | + } |
| 128 | + |
| 129 | + |
| 130 | + #region Build Options |
| 131 | + [MenuItem( "Watson/Build/Options/Development Build/On", false, 200 ) ] |
| 132 | + public static void DevelopmentBuildOn() |
| 133 | + { |
| 134 | + BuildOptions |= BuildOptions.Development; |
| 135 | + } |
| 136 | + |
| 137 | + [MenuItem( "Watson/Build/Options/Development Build/On", true, 200 ) ] |
| 138 | + public static bool CanDevelopmentBuildOn() |
| 139 | + { |
| 140 | + return (BuildOptions & BuildOptions.Development) == 0; |
| 141 | + } |
| 142 | + |
| 143 | + [MenuItem( "Watson/Build/Options/Development Build/Off", false, 200 ) ] |
| 144 | + public static void DevelopmentBuildOff() |
| 145 | + { |
| 146 | + BuildOptions &= ~BuildOptions.Development; |
| 147 | + } |
| 148 | + |
| 149 | + [MenuItem( "Watson/Build/Options/Development Build/Off", true, 200 ) ] |
| 150 | + public static bool CanDevelopmentBuildOff() |
| 151 | + { |
| 152 | + return (BuildOptions & BuildOptions.Development) != 0; |
| 153 | + } |
| 154 | + #endregion |
| 155 | + |
| 156 | + #region Build Players |
| 157 | + [MenuItem( "Watson/Build/Player/Windows x86", false, 200 )] |
| 158 | + public static void BuildWindows() |
| 159 | + { |
| 160 | + StartBuild( BuildTarget.StandaloneWindows ); |
| 161 | + } |
| 162 | + |
| 163 | + [MenuItem( "Watson/Build/Player/Windows x64", false, 200 )] |
| 164 | + public static void BuildWindows64() |
| 165 | + { |
| 166 | + StartBuild( BuildTarget.StandaloneWindows64 ); |
| 167 | + } |
| 168 | + |
| 169 | + [MenuItem( "Watson/Build/Player/OSX x86", false, 200 )] |
| 170 | + public static void BuildOSX() |
| 171 | + { |
| 172 | + StartBuild( BuildTarget.StandaloneOSXIntel ); |
| 173 | + } |
| 174 | + |
| 175 | + [MenuItem( "Watson/Build/Player/OSX x64", false, 200 )] |
| 176 | + public static void BuildOSX64() |
| 177 | + { |
| 178 | + StartBuild( BuildTarget.StandaloneOSXIntel64 ); |
| 179 | + } |
| 180 | + |
| 181 | + [MenuItem( "Watson/Build/Player/OSX Universal", false, 200 )] |
| 182 | + public static void BuildOSXUniversal() |
| 183 | + { |
| 184 | + StartBuild( BuildTarget.StandaloneOSXUniversal ); |
| 185 | + } |
| 186 | + |
| 187 | + [MenuItem( "Watson/Build/Player/Android", false, 200 )] |
| 188 | + public static void BuildAndroid() |
| 189 | + { |
| 190 | + StartBuild( BuildTarget.Android ); |
| 191 | + } |
| 192 | + |
| 193 | + [MenuItem( "Watson/Build/Player/iOS", false, 200 )] |
| 194 | + public static void BuildIOS() |
| 195 | + { |
| 196 | + StartBuild( BuildTarget.iOS ); |
| 197 | + } |
| 198 | + #endregion |
| 199 | + |
| 200 | +} |
| 201 | + |
| 202 | +#endif |
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