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Asset Store Release
Ajiemar Santiago edited this page Jul 13, 2018
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For Asset Store releases, create a new branch from the rc-version branch and call it as-version.
- Remove the Travis directory
- Remove
.editorconfig,.travis.ymlandDoxyfile - Remove integration tests
Scripts/UnitTests - Remove Sandcastle generator files
Scripts/Editor/Help - Remove
Docsdirectory - Generate html documentation by running
SupportingFiles/convert-markdown-documentation.ps1 - Resolve all warnings
- Revise Watson Services section of README.html (search for To get started with the Watson Services)
- Add
<br />before each*to break up services - Remove
/before each url in the services - Append
/index.htmlto each url in the services
- Add
- Remove
SupportingFilesdirectory after documentation is complete - In
Scripts/Utilities/Constants.csset the followingpublic const string TRACKING_QUERY_PARAM = "target=/developer/watson&cm_mmc=Display_UnitySDK-_-Developer_Innovation-_-WW_WW-_-unity_sdk_watson_dw"; - In
README.htmlrevise the signup link<li>You need an <a href="http://console.bluemix.net/registration?target=/developer/watson&cm_mmc=Display_UnitySDK-_-Developer_Innovation-_-WW_WW-_-unity_sdk_watson_dw">IBM Cloud</a> account.</li> - Create a new version draft using Unity Asset Store Tools (only Taj and Mamoon have access to this for now)
- For each version of Unity we want to support, upload the package to the Asset store. Typically we support Unity version 5.6 and up. Uploading seems to work better on OSX than on Windows.