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Result of DynmapBlockScan leaves custom water blocks unrendered #89

@kotoroshinoto

Description

@kotoroshinoto

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Issue Description: Dynmap sample issue description. This description would include as much and as little detail necessary for us to understand the issue in its entirety.

  • Dynmap Version: dynmap-version
  • Dynmap-3.6-forge-1.12.2.jar
  • also paired with DynmapBlockScan-3.6-forge-1.12.2.jar
  • Server Version: forge 1.16 build x, or paper 1.15.2 build x
  • 1.12.2
  • Pastebin of Configuration.txt: https://pastebin.com/5SETL3z2
  • https://pastebin.com/a38DMDb0
  • Server Host (if applicable): McProHosting, Shockbyte, Selfhosted, etc.
  • Self hosted
  • Pastebin of crashlogs or other relevant logs: https://pastebin.com/crashcausedbydynmap
  • not crashing
  • Other Relevant Data/Screenshots: I'm using this texture pack and these plugins and my map is from alpha .8

image
zoomed very far out, several oceans should be blue and are black
image
Coastal region.

  • Steps to Replicate: Please be clear in this section so we can replicate your issue
  • I am using the terrafirmagreg modpack. I selected an appropriate version of dynmap and dynmapblockscan for the 1.12.2 server.
    It fixed most of the missing blocks, but hasn't provided valid information for the custom water blocks.

I don't mind manually fixing the information if needed. The files appear to have recognized the presence of fresh_water hot_water and salt_water. it just doesn't render them.

[ ] I have looked at all other issues and this is not a duplicate
[ ] I have been able to replicate this

also reported at webbukkit/dynmap#4057 as I'm not entirely sure whether blockscan was wrong with respect to the block/texture information or if dynmap itself just isn't successfully rendering these blocks.

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