-
Notifications
You must be signed in to change notification settings - Fork 36
Description
template is bold
sample data is italicized
Issue Description: Dynmap sample issue description. This description would include as much and as little detail necessary for us to understand the issue in its entirety.
- Dynmap Version: dynmap-version
- Dynmap-3.6-forge-1.12.2.jar
- also paired with DynmapBlockScan-3.6-forge-1.12.2.jar
- Server Version: forge 1.16 build x, or paper 1.15.2 build x
- 1.12.2
- Pastebin of Configuration.txt: https://pastebin.com/5SETL3z2
- https://pastebin.com/a38DMDb0
- Server Host (if applicable): McProHosting, Shockbyte, Selfhosted, etc.
- Self hosted
- Pastebin of crashlogs or other relevant logs: https://pastebin.com/crashcausedbydynmap
- not crashing
- Other Relevant Data/Screenshots: I'm using this texture pack and these plugins and my map is from alpha .8
zoomed very far out, several oceans should be blue and are black
Coastal region.
- Steps to Replicate: Please be clear in this section so we can replicate your issue
- I am using the terrafirmagreg modpack. I selected an appropriate version of dynmap and dynmapblockscan for the 1.12.2 server.
It fixed most of the missing blocks, but hasn't provided valid information for the custom water blocks.
I don't mind manually fixing the information if needed. The files appear to have recognized the presence of fresh_water hot_water and salt_water. it just doesn't render them.
[ ] I have looked at all other issues and this is not a duplicate
[ ] I have been able to replicate this
also reported at webbukkit/dynmap#4057 as I'm not entirely sure whether blockscan was wrong with respect to the block/texture information or if dynmap itself just isn't successfully rendering these blocks.