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Commands
mikeprimm edited this page Feb 9, 2012
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54 revisions
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/dynmap hide: Hides the player from the map. -
/dynmap hide thedude: Hides the player thedude from the map. -
/dynmap show: Shows the player on the map again. -
/dynmap show thedude: Shows the player thedude on the map again.
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/dynmap render: renders one tile of the map where you are standing. -
/dynmap fullrender: Attempts to render all maps of the entire world from your location (or from the center of that world, if issued from the server console). -
/dynmap fullrender world: Attempts to render all maps of the world namedworldfrom the center of that world. -
/dynmap fullrender world:surface: Attempts to render the map namedsurfacefor the world namedworldfrom the center of that world. -
/dynmap radiusrender radius: attempts to render at least aradiusblock area, centered on your current location. -
/dynmap radiusrender radius mapname: attempts to render at least aradiusblock area, centered on your current location of map 'mapname' -
/dynmap radiusrender world x z radius: attempts to render at least aradiusblock area, centered on 'x,64,z' on world 'world'. -
/dynmap updaterender: attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender mapname: attempts to render tiles needing updating, starting at current location, for given map. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender world x z: attempts to render tiles needing updating, starting at given location <x,z> on given world, for all maps. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender world x z mapname: attempts to render tiles needing updating, starting at given location <x,z> on given world, for given map. Stops at edge of map and at tiles that don't need updating. -
/dynmap cancelrender world: cancels any active fullrender or radiusrender on the given world. -
/dynmap purgequeue: clears the tile update queue
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/dynmap stats: shows rendering statistics for all maps on all worlds. -
/dynmap stats world: shows rendering statistics for maps on world world. -
/dynmap triggerstats: shows triggered render statistics for all worlds. -
/dynmap resetstats: resets rendering statistics for all maps on all worlds. -
/dynmap resetstats world: resets rendering statistics for maps on world world.
These commands are only available if the Markers Component has been enabled (v0.22 or later required).
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/dmarker add <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with a given label and optional icon and optional marker set -
/dmarker add id:<id> <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with the given ID, the given label and optional icon and optional marker set -
/dmarker movehere <label>: updates the location of the first marker matching the given label to match the current player's position -
/dmarker movehere id:<id>: updates the location of the marker with the given ID to match the current player's position -
/dmarker update <label> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the first marker matching the given label -
/dmarker update id:<id> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the marker with the given ID -
/dmarker delete <label>: deletes the first marker matching the given label -
/dmarker delete id:<id>: deletes the marker with the given ID -
/dmarker list: lists the attributes of all the defined markers in the default marker set -
/dmarker list set:<set-id>: lists the attributes of all the defined markers in the given marker set -
/dmarker icons: lists the attributes of all the icons defined for use by markers -
/dmarker addset <label> hide:<hide-by-def> prio:<priority>: add new marker set with given label (ID = label) -
/dmarker addset id:<id> <label> hide:<hide-by-def> prio:<priority>: add new marker set with given ID and label -
/dmarker updateset <label> newlabel:<new-label> hide:<hide-by-def> prio:<priority>: update marker set with given label (ID = label) -
/dmarker updateset id:<id> newlabel:<new-label> hide:<hide-by-def> prio:<priority>: update marker set with given ID -
/dmarker deleteset <label>: delete marker set with given label -
/dmarker deleteset id:<id>: delete marker set with given ID -
/dmarker listsets: list all markers -
/dmarker addicon id:<id> <label> file:"filename": Install new icon, with given ID and label, and using given file (path is handled relative to MC server directory, and file contents are copied). -
/dmarker updateicon id:<id> newlabel:<label> file:"filename": Update icon, replacing existing settings with provided new values. -
/dmarker deleteicon id:<id>: delete icon with given ID -
/dmarker addcorner: add corner to corner list using current location -
/dmarker addcorner <x> <z> <world>: add corner with given x and z coordinate on given world to corner list -
/dmarker clearcorners: clear corner list -
/dmarker addarea <label>: add new area with given label using corner list -
/dmarker addarea id:<id> <label>: add new area with given ID using corner list -
/dmarker deletearea <label>: delete area with given label -
/dmarker deletearea id:<id> <label>: delete area with given ID -
/dmarker listareas: list details of all areas -
/dmarker updatearea <label> <arg>:<value> ...: update attributes of area with given label -
/dmarker updatearea id:<id> <arg>:<value> ...: update attributes of area with given ID
Various other commands.
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/dynmap sendtoweb message ...: Send a message to the web UIs only -
/dynmap ids-for-ip ip-address: List player IDs that have logged in from given IP address (most recent to least) -
/dynmap ips-for-id player-id: List IP addresses that have been used to connect to server by given player ID -
/dynmap add-id-for-ip player-id ip-address: Add given player ID to front of list of known IDs for given IP address -
/dynmap del-id-for-ip player-id ip-address: Remove given player ID from list of known IDs for given IP address.
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/dmap worldlist: list all worlds configured (enabled or disabled) -
/dmap worldset worldname enabled:<true|false>: Set world 'worldname' enabled or disabled -
/dmap worldset worldname center:<x/y/z|here|default>: Set map center position for world 'worldname' -
/dmap worldset worldname extrazoomout:<N>: set extra zoom out levels for world 'worldname' -
/dmap worldset worldname title:<label>: set title for world 'worldname' -
/dmap worldset worldname sendposition:<true|false> sendhealth:<true|false>: set send-position and/or send-health flags for world 'worldname' -
/dmap worldset worldname order:<N>: set position of world 'worldname' to Nth position in world list -
/dmap worldreset worldname: Reset world 'worldname' to its default template configuration -
/dmap worldreset worldname templatename: Reset world 'worldname' to template 'templatename' configuration -
/dmap maplist worldname: List details of all maps for world 'worldname' -
/dmap mapdelete worldname:mapname: Delete map 'mapname' of world 'worldname' -
/dmap mapadd worldname:mapname attrib:val attrib:val: Create new map 'mapname' on world 'worldname', with given attributes (all 'mapset' parameters are usable) -
/dmap mapset worldname:mapname order:<N>: Set position of map 'mapname' to Nth in the list of maps for world 'worldname' -
/dmap mapset worldname:mapname prefix:<prefix>: Set filename prefix for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname title:<label>: Set title for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname icon:<icon-file>: Set icon filename for map 'mapname' of world 'worldname' (relative to 'webpath' directory) -
/dmap mapset worldname:mapname mapzoomin:<N>: Set the map zoom in level for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname perspective:<perspective> shader:<shader> lighting:<lighting>: Set perspective, shader and/or lighting for map 'mapname' of world 'worldname' -
/dmap mapset worldname:mapname img-format:<format>: Set the image format for map 'mapname' of world 'worldname' (png, jpg, jpg-q90, jpq-q95, etc). -
/dmap perspectivelist: List all defined perspectives -
/dmap shaderlist: List all defined shaders -
/dmap lightinglist: List all defined lightings
Permissions-based access control is currently supported, and the following nodes are defined:
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dynmap.render- allows /dynmap render command -
dynmap.show.self- allows /dynmap show (on self) -
dynmap.show.others- allows /dynmap show -
dynmap.hide.self- allows /dynmap hide (on self) -
dynmap.hide.others- allows /dynmap hide -
dynmap.fullrender- allows /dynmap fullrender or /dynmap fullrender -
dynmap.radiusrender- allows /dynmap radiusrender -
dynmap.updaterender- allows /dynmap updaterender -
dynmap.cancelrender- allows /dynmap cancelrender -
dynmap.reload- allows /dynmap reload -
dynmap.stats- allows /dynmap stats or /dynmap stats or /dynmap triggerstats -
dynmap.resetstats- allows /dynmap resetstats or /dynmap resetstats -
dynmap.sendtoweb- allows /dynmap sendtoweb -
dynmap.purgequeue- allows /dynmap purgequeue -
dynmap.ids-for-ip- allows /dynmap ids-for-ip -
dynmap.ips-for-id- allows /dynmap ips-for-id -
dynmap.add-id-for-ip- allows /dynmap add-id-for-ip -
dynmap.del-id-for-ip- allows /dynmap del-id-for-ip -
dynmap.marker.add- allows /dmarker add -
dynmap.marker.movehere- allows /dmarker movehere -
dynmap.marker.update- allows /dmarker update -
dynmap.marker.delete- allows /dmarker delete -
dynmap.marker.list- allows /dmarker list -
dynmap.marker.icons- allows /dmarker icons -
dynmap.marker.addset- allows /dmarker addset -
dynmap.marker.updateset- allows /dmarker updateset -
dynmap.marker.deleteset- allows /dmarker deleteset -
dynmap.marker.listsets- allows /dmarker listsets -
dynmap.marker.addicon- allows /dmarker addicon -
dynmap.marker.updateicon- allows /dmarker updateicon -
dynmap.marker.deleteicon- allows /dmarker deleteicon -
dynmap.dmap.worldlist- allows /dmap worldlist -
dynmap.dmap.worldset- allows /dmap worldset -
dynmap.dmap.worldreset- allows /dmap worldreset -
dynmap.dmap.mapdelete- allows /dmap mapdelete -
dynmap.dmap.mapset- allows /dmap mapset -
dynmap.dmap.mapadd- allows /dmap mapadd -
dynmap.dmap.perspectivelist- allows /dmap perspectivelist -
dynmap.dmap.shaderlist- allows /dmap shaderlist -
dynmap.dmap.lightinglist- allows /dmap lightinglist
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods