-
Notifications
You must be signed in to change notification settings - Fork 456
Commands
mikeprimm edited this page Dec 30, 2011
·
54 revisions
-
/dynmap hide: Hides the player from the map. -
/dynmap hide thedude: Hides the player thedude from the map. -
/dynmap show: Shows the player on the map again. -
/dynmap show thedude: Shows the player thedude on the map again.
-
/dynmap render: renders one tile of the map where you are standing. -
/dynmap fullrender: Attempts to render all maps of the entire world from your location (or from the center of that world, if issued from the server console). -
/dynmap fullrender world: Attempts to render all maps of the world namedworldfrom the center of that world. -
/dynmap fullrender world:surface: Attempts to render the map namedsurfacefor the world namedworldfrom the center of that world. -
/dynmap radiusrender radius: attempts to render at least aradiusblock area, centered on your current location. -
/dynmap radiusrender radius mapname: attempts to render at least aradiusblock area, centered on your current location of map 'mapname' -
/dynmap radiusrender world x z radius: attempts to render at least aradiusblock area, centered on 'x,64,z' on world 'world'. -
/dynmap updaterender: attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender mapname: attempts to render tiles needing updating, starting at current location, for given map. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender world x z: attempts to render tiles needing updating, starting at given location <x,z> on given world, for all maps. Stops at edge of map and at tiles that don't need updating. -
/dynmap updaterender world x z mapname: attempts to render tiles needing updating, starting at given location <x,z> on given world, for given map. Stops at edge of map and at tiles that don't need updating. -
/dynmap cancelrender world: cancels any active fullrender or radiusrender on the given world. -
/dynmap purgequeue: clears the tile update queue
-
/dynmap stats: shows rendering statistics for all maps on all worlds. -
/dynmap stats world: shows rendering statistics for maps on world world. -
/dynmap triggerstats: shows triggered render statistics for all worlds. -
/dynmap resetstats: resets rendering statistics for all maps on all worlds. -
/dynmap resetstats world: resets rendering statistics for maps on world world.
These commands are only available if the Markers Component has been enabled (v0.22 or later required).
-
/dmarker add <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with a given label and optional icon and optional marker set -
/dmarker add id:<id> <label> icon:<icon> set:<set-id>: adds a new marker at the player's current location, with the given ID, the given label and optional icon and optional marker set -
/dmarker movehere <label>: updates the location of the first marker matching the given label to match the current player's position -
/dmarker movehere id:<id>: updates the location of the marker with the given ID to match the current player's position -
/dmarker update <label> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the first marker matching the given label -
/dmarker update id:<id> icon:<newicon> newlabel:<newlabel>: updates the icon and/or label of the marker with the given ID -
/dmarker delete <label>: deletes the first marker matching the given label -
/dmarker delete id:<id>: deletes the marker with the given ID -
/dmarker list: lists the attributes of all the defined markers in the default marker set -
/dmarker list set:<set-id>: lists the attributes of all the defined markers in the given marker set -
/dmarker icons: lists the attributes of all the icons defined for use by markers -
/dmarker addset <label> hide:<hide-by-def> prio:<priority>: add new marker set with given label (ID = label) -
/dmarker addset id:<id> <label> hide:<hide-by-def> prio:<priority>: add new marker set with given ID and label -
/dmarker updateset <label> newlabel:<new-label> hide:<hide-by-def> prio:<priority>: update marker set with given label (ID = label) -
/dmarker updateset id:<id> newlabel:<new-label> hide:<hide-by-def> prio:<priority>: update marker set with given ID -
/dmarker deleteset <label>: delete marker set with given label -
/dmarker deleteset id:<id>: delete marker set with given ID -
/dmarker listsets: list all markers -
/dmarker addicon id:<id> <label> file:"filename": Install new icon, with given ID and label, and using given file (path is handled relative to MC server directory, and file contents are copied). -
/dmarker updateicon id:<id> newlabel:<label> file:"filename": Update icon, replacing existing settings with provided new values. -
/dmarker deleteicon id:<id>: delete icon with given ID -
/dmarker addcorner: add corner to corner list using current location -
/dmarker addcorner <x> <z> <world>: add corner with given x and z coordinate on given world to corner list -
/dmarker clearcorners: clear corner list -
/dmarker addarea <label>: add new area with given label using corner list -
/dmarker addarea id:<id> <label>: add new area with given ID using corner list -
/dmarker deletearea <label>: delete area with given label -
/dmarker deletearea id:<id> <label>: delete area with given ID -
/dmarker listareas: list details of all areas -
/dmarker updatearea <label> <arg>:<value> ...: update attributes of area with given label -
/dmarker updatearea id:<id> <arg>:<value> ...: update attributes of area with given ID
Various other commands.
-
/dynmap sendtoweb message ...: Send a message to the web UIs only -
/dynmap ids-by-ip ip-address: List player IDs that have logged in from given IP address (most recent to least) -
/dynmap ips-by-id player-id: List IP addresses that have been used to connect to server by given player ID
Permissions-based access control is currently supported, and the following nodes are defined:
-
dynmap.render- allows /dynmap render command -
dynmap.show.self- allows /dynmap show (on self) -
dynmap.show.others- allows /dynmap show -
dynmap.hide.self- allows /dynmap hide (on self) -
dynmap.hide.others- allows /dynmap hide -
dynmap.fullrender- allows /dynmap fullrender or /dynmap fullrender -
dynmap.radiusrender- allows /dynmap radiusrender -
dynmap.updaterender- allows /dynmap updaterender -
dynmap.cancelrender- allows /dynmap cancelrender -
dynmap.reload- allows /dynmap reload -
dynmap.stats- allows /dynmap stats or /dynmap stats or /dynmap triggerstats -
dynmap.resetstats- allows /dynmap resetstats or /dynmap resetstats -
dynmap.sendtoweb- allows /dynmap sendtoweb -
dynmap.purgequeue- allows /dynmap purgequeue -
dynmap.ids-by-ip- allows /dynmap ids-by-ip -
dynmap.ips-by-id- allows /dynmap ips-by-id -
dynmap.marker.add- allows /dmarker add -
dynmap.marker.movehere- allows /dmarker movehere -
dynmap.marker.update- allows /dmarker update -
dynmap.marker.delete- allows /dmarker delete -
dynmap.marker.list- allows /dmarker list -
dynmap.marker.icons- allows /dmarker icons -
dynmap.marker.addset- allows /dmarker addset -
dynmap.marker.updateset- allows /dmarker updateset -
dynmap.marker.deleteset- allows /dmarker deleteset -
dynmap.marker.listsets- allows /dmarker listsets -
dynmap.marker.addicon- allows /dmarker addicon -
dynmap.marker.updateicon- allows /dmarker updateicon -
dynmap.marker.deleteicon- allows /dmarker deleteicon
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods