As per the title, if we try to create a device but fail with a DeviceDescriptor that has a deviceLostCallbackMode = WaitAnyOnly, the callback will be effectively leaked until the Instance is destroyed because the only way to make that callback fire would have been to call WaitAny on the wgpu::Future we get from device.GetDeviceLostFuture(), but given that the device creation failed, the RequestDeviceCallback will pass nullptr for the Device, and hence the user will never have a way to call device.GetDeviceLostFuture().