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Design/OptimizationMemory.md
@@ -184,10 +184,8 @@ UnityHeap = max(托管/Mono内存) + max(Native/Reserved内存 + C原生代码
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- 3. 尽量强制使用单声道音频,双声道会产生2倍内存消耗
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### 4.6 其他常见优化手段
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-- [Unity加载和内存管理](https://zentia.github.io/2018/04/11/AssetBundle/)
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- [性能优化,进无止境-内存篇(上)](https://blog.uwa4d.com/archives/optimzation_memory_1.html)
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- [性能优化,进无止境-内存篇(下)](https://blog.uwa4d.com/archives/optimzation_memory_2.html)
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-- [全面理解Unity加载和内存管理](https://gameinstitute.qq.com/community/detail/100741)
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## 五、QA
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