diff --git a/Demo/Ranking/Assets/RankDemo/Ranking.cs b/Demo/Ranking/Assets/RankDemo/Ranking.cs index e8ab9823b..110f3ee09 100644 --- a/Demo/Ranking/Assets/RankDemo/Ranking.cs +++ b/Demo/Ranking/Assets/RankDemo/Ranking.cs @@ -83,7 +83,7 @@ void InitOpenDataContext() { if (openDataContext == null) { - WXOpenDataContext openDataContext = WX.GetOpenDataContext(new OpenDataContextOption + openDataContext = WX.GetOpenDataContext(new OpenDataContextOption { sharedCanvasMode = selectedCanvasType }); diff --git a/Design/WechatPreview.md b/Design/WechatPreview.md new file mode 100644 index 000000000..dbc6ccfd0 --- /dev/null +++ b/Design/WechatPreview.md @@ -0,0 +1,5 @@ +# **快适配小游戏预览插件** + +​ 为了解决开发阶段频繁迭代时转换小游戏时间过长的问题,推出了基于`WebRTC`音视频传输与`Unity Editor`环境的小游戏实时预览插件。该插件无需转换即可预览小游戏效果,旨在显著提升开发效率,缩短开发者在迭代过程中等待预览效果的时间。 + +​ 由于该插件环境较为受限并且依赖较多,故作为独立包发布。**详见[预览插件](https://github.com/wechat-miniprogram/minigame-unity-wechat-preview)。** \ No newline at end of file