Hi @wenbowen123,
thank you for your nice work. I've been trying to run Bundletrack on a collections of video clips.
To automatically swith between each clips, I simply declare Bundler by
*Bundler bundler = nullptr; before the main loop of video
and construct it again after swith to to a new video clips by
delete bundler;
bundler = new Bundler(yml,&data_loader); . The pose estimation result seem well. However, I find that the GPU memory is not realesed after swith to a new video clips and the usage keeps increaseting. Untill 10G GPU memory was used, the programe will be automatically killed by no reason.
Do you have any idea of how to resolve this issue?
Hi @wenbowen123,
thank you for your nice work. I've been trying to run Bundletrack on a collections of video clips.
To automatically swith between each clips, I simply declare Bundler by
*Bundler bundler = nullptr; before the main loop of video
and construct it again after swith to to a new video clips by
delete bundler;
bundler = new Bundler(yml,&data_loader); . The pose estimation result seem well. However, I find that the GPU memory is not realesed after swith to a new video clips and the usage keeps increaseting. Untill 10G GPU memory was used, the programe will be automatically killed by no reason.
Do you have any idea of how to resolve this issue?