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Description
If I put meshes in the CouchDb that are modeled correctly and look fine in the web display and when checking the temporary STL files, these appear to be loaded into the tabletop ObjectRecognizer upside down. The culprit seems to be the aiProcess_MakeLeftHanded flag in ObjectRecognizer.cpp.
I believe this to be a bug. If it is intended behavior it should at least be documented somewhere.
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