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Fixed Yaga Immobility Bug
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ascension/Ascension v15BETA.txt

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@@ -20,6 +20,9 @@ I also want to stress that all of the work done was geared towards producing a r
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CHANGELOG/CREDITS
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I felt it easiest to describe who did what and also display what's changed by using this method:
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1/20/2016
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- Yaga-Shura will no longer be immobile. At any point in the battle (it is a Tougher component, afterall).
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1/15/2016
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-Balthazar's Adherants (unique Monks) should now properly spawn when entering his monestary for the final time.
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ascension/Setup-Ascension.tp2

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@@ -9,7 +9,7 @@ BACKUP ~ascension/backup~
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//AUTHORS: David Gaider & Contributers, Westley Weimer, Turumbar, Miloch, Cuv, WhiteAgnus, JediMindTrix"
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AUTHOR "Active Caretaker: please JediMindTrix contact on the Beamdog forums, or on the open discussion forums at http://s13.zifboards.com/Project_Ascension/index.php?showforum=2"
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VERSION ~v1.5 BETA_20160114~
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VERSION ~v1.5 BETA_20160120~
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AUTO_TRA "ascension/tra/autotra/%s"//%"
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ascension/lib/tougheryaga.tpa

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@@ -107,13 +107,6 @@ COPY_EXISTING ~YAGA01.cre~ ~override~
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parameter2 = 0
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timing = 1
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END
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LPF ADD_CRE_EFFECT INT_VAR //Movemod
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opcode = 126
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target = 0
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parameter1 = 0
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parameter2 = 1
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timing = 1
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END
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LPF ADD_CRE_EFFECT INT_VAR //Immunity to Effect AKA Protection from opcode
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opcode = 101
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target = 0

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