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lv_conf.defaults
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175 lines (143 loc) · 4.04 KB
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# This file gets converted into a `lv_conf.h` at compile time
# A list of all configuration options can be found inside `lvgl/lv_conf_template.h`
# You can also start from a vast list of configs inside the configs folder.
# To use one of those configs directly, set the `CONFIG` CMake variable:
# eg: `cmake -B build -DCONFIG=drm-egl-2d` for `configs/drm-egl-2d.defaults`
LV_COLOR_DEPTH 16
# Draw units
# A draw unit is responsible for how the LVGL UI is rendered to the draw buffer
# tip: use LV_DRAW_SW_ASM_NEON if your MPU supports NEON
LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE
# Opengl
LV_USE_DRAW_OPENGLES 0
# G2D
LV_USE_DRAW_G2D 0
# SDL
LV_USE_DRAW_SDL 0
# Display drivers
# A display driver is responsible for how the draw buffer is rendered to the screen
# Simple framebuffer device
LV_USE_LINUX_FBDEV 1
LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT
LV_LINUX_FBDEV_BUFFER_COUNT 2
# DRM Support
LV_USE_LINUX_DRM 0
LV_USE_LINUX_DRM_GBM_BUFFERS 0
# USE_EGL requires LV_USE_OPENGLES
LV_LINUX_DRM_USE_EGL 0
# SDL2
LV_USE_SDL 0
LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT
LV_SDL_BUF_COUNT 1
LV_SDL_ACCELERATED 1
LV_SDL_FULLSCREEN 0
LV_SDL_DIRECT_EXIT 1
LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER
# Wayland
LV_USE_WAYLAND 0
LV_WAYLAND_BUF_COUNT 1
LV_WAYLAND_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL
LV_WAYLAND_WINDOW_DECORATIONS 0
LV_WAYLAND_USE_DMABUF 0
# GLFW
# GLFW requires LV_USE_OPENGLES
LV_USE_GLFW 0
# Input support (enable when using FBDEV or DRM)
LV_USE_EVDEV 1
LV_USE_LIBINPUT 0
# Auxiliary drivers
# Enable OPENGLES when using GLFW or EGL
LV_USE_OPENGLES 0
# Demos
# Requires GLFW or EGL
LV_USE_DEMO_GLTF 0
# Demos from `https://github.com/lvgl/lv_demos`
LV_USE_DEMO_HIGH_RES 0
LV_USE_DEMO_SCROLL 0
LV_USE_DEMO_TRANSFORM 0
LV_USE_DEMO_MULTILANG 0
LV_USE_DEMO_FLEX_LAYOUT 0
# TTF decoder
LV_USE_TINY_TTF 1
# Support using images as font in label or span widgets
LV_USE_IMGFONT 1
# FS support
LV_USE_FS_STDIO 1
LV_FS_DEFAULT_DRIVER_LETTER 'A'
LV_FS_STDIO_LETTER 'A'
# Image decoding
LV_BIN_DECODER_RAM_LOAD 1
LV_USE_TJPGD 1
LV_USE_LODEPNG 1
LV_USE_BMP 1
# Compression
LV_USE_LZ4_INTERNAL 1
LV_USE_RLE 1
# Misc
LV_USE_BARCODE 1
LV_USE_QRCODE 1
# Examples
LV_BUILD_EXAMPLES 1
# Demos
LV_BUILD_DEMOS 1
LV_USE_DEMO_WIDGETS 1
LV_USE_DEMO_KEYPAD_AND_ENCODER 1
LV_USE_DEMO_BENCHMARK 1
LV_USE_DEMO_RENDER 1
LV_USE_DEMO_STRESS 1
LV_USE_DEMO_MUSIC 1
# Enable logging for easier debugging
LV_USE_LOG 1
LV_LOG_LEVEL LV_LOG_LEVEL_WARN
LV_LOG_PRINTF 1
# Enable sysmon to track performance
LV_USE_SYSMON 1
LV_USE_PERF_MONITOR 1
LV_SYSMON_PROC_IDLE_AVAILABLE 1
# Vector graphics
LV_USE_FLOAT 1
LV_USE_MATRIX 1
LV_USE_VECTOR_GRAPHIC 1
LV_USE_THORVG_INTERNAL 1
LV_USE_LOTTIE 1
# Assert handler
LV_ASSERT_HANDLER_INCLUDE <assert.h>
LV_ASSERT_HANDLER assert(0);
# FS support
LV_USE_FS_STDIO 1
LV_FS_DEFAULT_DRIVER_LETTER 'A'
LV_FS_STDIO_LETTER 'A'
# Performance
LV_DRAW_LAYER_SIMPLE_BUF_SIZE (256 * 1024)
LV_OBJ_STYLE_CACHE 1
# Gradients
LV_USE_DRAW_SW_COMPLEX_GRADIENTS 1
# Enable built-in fonts
LV_FONT_MONTSERRAT_12 1
LV_FONT_MONTSERRAT_14 1
LV_FONT_MONTSERRAT_16 1
LV_FONT_MONTSERRAT_18 1
LV_FONT_MONTSERRAT_20 1
LV_FONT_MONTSERRAT_22 1
LV_FONT_MONTSERRAT_24 1
LV_FONT_MONTSERRAT_26 1
LV_FONT_MONTSERRAT_28 1
LV_FONT_MONTSERRAT_30 1
LV_FONT_MONTSERRAT_32 1
LV_FONT_MONTSERRAT_34 1
LV_FONT_MONTSERRAT_36 1
LV_FONT_MONTSERRAT_38 1
LV_FONT_MONTSERRAT_40 1
LV_FONT_MONTSERRAT_42 1
LV_FONT_MONTSERRAT_44 1
LV_FONT_MONTSERRAT_46 1
LV_FONT_MONTSERRAT_48 1
LV_FONT_MONTSERRAT_28_COMPRESSED 1
LV_FONT_DEJAVU_16_PERSIAN_HEBREW 1
LV_FONT_SOURCE_HAN_SANS_SC_16_CJK 1
LV_FONT_UNSCII_8 1
LV_FONT_FMT_TXT_LARGE 1
# Stdlib
LV_USE_STDLIB_MALLOC LV_STDLIB_CLIB
LV_USE_STDLIB_STRING LV_STDLIB_CLIB
LV_USE_STDLIB_SPRINTF LV_STDLIB_CLIB