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Enabling the fire animation not only flips the holo by 90 degrees, but also resets the facing set by holoSetPose, which makes it basicly pointless to use.
holoCreate(1,entity():pos(),vec(1,1,1),ang())
holoModel(1,"models/buildables/sentry3.mdl")
holoAnim(1,"fire")
(This affects all 3 levels of the sentry, but not all animations)
Is this something that can be fixed here, or is it how the model gets read by GMod? In TF2 it obviously works.