Skip to content

Why does E2 works 66 times per second while game itself runs 60 fps #3165

@ghostserver10

Description

@ghostserver10

I dont know if I am writing this quiestion in correct place, but why does expression2 chips execute code 66 times per second? When making some control stuff it makes control unreliable and weird. And also how does it work 66 times. Like why does it need to run 1 additional tick after 10 ticks

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions