Because the map object uses the game's core as a reference for width and height, it creates display problems for surfaces larger than the game's core. This causes odd scaling behaviour, where the map's display will not be scaled, but the dimensions of the tiles will be (so at 3x scale, a collision tile that was at (32,32) will collide at (96,96) appropriately). As far as I can see, the map object is the only object that does not behave appropriately to scaling.