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2 parents fed630b + 19db425 commit d0df315

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9 files changed

+1914
-1770
lines changed

9 files changed

+1914
-1770
lines changed

index.html

Lines changed: 6 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
<html>
1+
<html>
22
<head>
33
<title>Man on a Mission</title>
44
<link href="https://fonts.googleapis.com/css?family=Playfair+Display:400,700" rel="stylesheet">
@@ -18,17 +18,13 @@
1818
<label>Coins</label>
1919
<p id="coins">0</p>
2020
</div>
21-
<div class="stat">
22-
<label>Level</label>
23-
<p id="level">1</p>
24-
</div>
25-
<div>
26-
<button>Level 1</button>
27-
<br><button onclick="level2()">Level 2</button>
28-
<br><button onclick="level3()">Level 3</button>
21+
<div class="level">
22+
<button style="background-color: green;" class="button">Level 1</button>
23+
<br><button onclick="level2()" class="button">Level 2</button>
24+
<br><button onclick="level3()" class="button">Level 3</button>
2925
</div>
3026

31-
<table id="controls">
27+
<table class="instructions" id="controls">
3228
<tr>
3329
<td>Up:</td>
3430
<td>Jump</td>
@@ -61,6 +57,5 @@
6157
window.location = "level3.html";
6258
}
6359
</script>
64-
6560
</body>
6661
</html>

js/coin_text.jpg

88.5 KB
Loading

js/future_text.jpg

274 KB
Loading

js/gameCoins.js

Lines changed: 29 additions & 44 deletions
Original file line numberDiff line numberDiff line change
@@ -23,6 +23,9 @@
2323
lightBlue: 0x9CBFE3
2424
};
2525
var camera_x;
26+
var camera_y;
27+
var camera_z_position;
28+
var camera_z_look;
2629
var deg2Rad = Math.PI / 180;
2730
var score;
2831

@@ -55,8 +58,7 @@ function World() {
5558
objectsCoins,
5659
paused,
5760
keysAllowed,
58-
// score,
59-
level,
61+
score,
6062
difficulty,
6163
spikePresenceProb,
6264
maxSpikeSize,
@@ -75,6 +77,9 @@ function World() {
7577
function init() {
7678
// Locate where the world is to be located on the screen.
7779
camera_x=0;
80+
camera_y=700;
81+
camera_z_position = -1600;
82+
camera_z_look = -100000;
7883
element = document.getElementById("world");
7984

8085
// Initialize the renderer.
@@ -99,11 +104,10 @@ function World() {
99104
1,
100105
120000
101106
);
102-
// camera.position.set(0, 1500, -2000);
103-
// camera.lookAt(new THREE.Vector3(0, 600, -5000));
104107

105-
camera.position.set(0, 700, -1600);
106-
camera.lookAt(new THREE.Vector3(0, 650, -10000));
108+
//init camera for first time
109+
camera.position.set(0, camera_y, camera_z_position);
110+
camera.lookAt(new THREE.Vector3(0, 650, camera_z_look));
107111
window.camera = camera;
108112

109113
// Set up resizing capabilities.
@@ -129,17 +133,6 @@ function World() {
129133
scene.add(cube);
130134
});
131135

132-
// var geometryLeft = new THREE.BoxGeometry(3000, 1000, 120000);
133-
// const loaderLeft = new THREE.TextureLoader();
134-
// loaderLeft.load("js/lava_text.jpg", (texture) => {
135-
// const materialLeft = new THREE.MeshBasicMaterial({ map: texture });
136-
// const cubeLeft = new THREE.Mesh(geometryLeft, materialLeft);
137-
// cubeLeft.position.set(-1800, -400, -60000);
138-
// scene.add(cubeLeft);
139-
140-
// cubeLeft.rotation.z =-1.5;
141-
// });
142-
143136
var geometryLeft = new THREE.BoxGeometry(3000, 1000, 120000);
144137
const loaderLeft = new THREE.TextureLoader().load( "images/images (1).jpg", (texture) => {
145138
const materialLeft = new THREE.MeshBasicMaterial({ map: texture });
@@ -164,18 +157,6 @@ function World() {
164157
cubeRight.rotation.z =1.5;
165158
});
166159

167-
// var geometryRight = new THREE.BoxGeometry(3000, 1000, 120000);
168-
// // const cubes = []; // just an array we can use to rotate the cubes
169-
// const loaderRight = new THREE.TextureLoader();
170-
// loaderRight.load("js/lava_text.jpg", (texture) => {
171-
// const materialRight = new THREE.MeshBasicMaterial({ map: texture });
172-
// const cubeRight = new THREE.Mesh(geometryRight, materialRight);
173-
// cubeRight.position.set(1800, -400, -60000);
174-
// scene.add(cubeRight);
175-
176-
// cubeRight.rotation.z =1.5;
177-
// });
178-
179160
objects = [];
180161
objectsCoins = [];
181162
spikePresenceProb = 0.2;
@@ -238,12 +219,10 @@ function World() {
238219
keysAllowed = {};
239220
});
240221

241-
// Initialize the scores, level and difficulty.
222+
// Initialize the scores and difficulty.
242223
score = 0;
243224
difficulty = 0;
244-
level = 1;
245225
document.getElementById("score").innerHTML = score;
246-
document.getElementById("level").innerHTML = level;
247226
document.getElementById("coins").innerHTML = coinsCollected;
248227

249228
// Begin the rendering loop.
@@ -413,14 +392,6 @@ function World() {
413392

414393
// Update the coins collected.
415394
document.getElementById("coins").innerHTML = coinsCollected;
416-
417-
//update level based on score
418-
if (score > 1000) {
419-
document.getElementById("level").innerHTML = 2;
420-
}
421-
if (score > 2000) {
422-
document.getElementById("level").innerHTML = 3;
423-
}
424395
}
425396

426397
// Render the page and repeat.
@@ -667,8 +638,20 @@ function Character() {
667638
break;
668639
}
669640
}
670-
camera.position.set(camera_x, 700, -1600);
671-
camera.lookAt(new THREE.Vector3(camera_x, 650, -10000));
641+
// camera.position.set(camera_x, 700, -1600);
642+
// camera.lookAt(new THREE.Vector3(camera_x, 650, -10000));
643+
644+
// if(camera_y >= 650){
645+
// camera_y -=1;
646+
// }
647+
648+
//follow character
649+
camera_z_position -= 100;
650+
camera_z_look -= 100;
651+
652+
camera.position.set(camera_x, camera_y, camera_z_position);
653+
camera.lookAt(new THREE.Vector3(camera_x, 650, camera_z_look));
654+
672655
window.camera = camera;
673656

674657
// If the character is jumping, update the height of the character.
@@ -739,6 +722,8 @@ function Character() {
739722
}
740723
}
741724
}
725+
//move person forward
726+
self.element.position.z -= 100;
742727
};
743728

744729
/**
@@ -836,7 +821,7 @@ function Spike(x, y, z, s) {
836821
else{
837822
var geometry = new THREE.BoxGeometry(1000, 500, 500);
838823
const loader = new THREE.TextureLoader();
839-
loader.load("js/metal_text.jpg", (texture) => {
824+
loader.load("js/future_text.jpg", (texture) => {
840825
const material = new THREE.MeshBasicMaterial({ map: texture });
841826
const cube = new THREE.Mesh(geometry, material);
842827
this.mesh.add(cube);
@@ -1021,7 +1006,7 @@ function createBox(dx, dy, dz, color, x, y, z, notFlatShading) {
10211006
function createCylinder( radiusTop, radiusBottom, height, radialSegments, color, x, y, z) {
10221007

10231008
var geom = new THREE.CylinderGeometry( radiusTop, radiusBottom, height, radialSegments);
1024-
const texture = new THREE.TextureLoader().load( "js/metal_text.jpg" );
1009+
const texture = new THREE.TextureLoader().load( "js/future_text.jpg" );
10251010
const mat = new THREE.MeshStandardMaterial({map: texture})
10261011
var cylinder = new THREE.Mesh(geom, mat);
10271012
cylinder.castShadow = true;

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