@@ -619,22 +619,22 @@ typedef struct Segment {
619619 inline void addPixelColorXY (int x, int y, byte r, byte g, byte b, byte w = 0 , bool fast = false ) { addPixelColorXY (x, y, RGBW32 (r,g,b,w), fast); }
620620 inline void addPixelColorXY (int x, int y, CRGB c, bool fast = false ) { addPixelColorXY (x, y, RGBW32 (c.r ,c.g ,c.b ,0 ), fast); }
621621 inline void fadePixelColorXY (uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY (x, y, color_fade (getPixelColorXY (x,y), fade, true )); }
622- void box_blur (uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
622+ void boxBlur (uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
623623 void blurRow (uint32_t row, fract8 blur_amount, bool smear = false );
624624 void blurCol (uint32_t col, fract8 blur_amount, bool smear = false );
625625 void moveX (int8_t delta, bool wrap = false );
626626 void moveY (int8_t delta, bool wrap = false );
627627 void move (uint8_t dir, uint8_t delta, bool wrap = false );
628- void draw_circle (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
629- void draw_circle_antialiased (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
630- void fill_circle (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
628+ void drawCircle (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
629+ void drawCircleAntialiased (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
630+ void fillCircle (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
631631 void drawLine (uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
632632 inline void drawLine (uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine (x0, y0, x1, y1, RGBW32 (c.r ,c.g ,c.b ,0 )); } // automatic inline
633633 void drawLineAntialiased (uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
634634 void drawCharacter (unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0 , int8_t rotate = 0 );
635635 inline void drawCharacter (unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter (chr, x, y, w, h, RGBW32 (c.r ,c.g ,c.b ,0 )); } // automatic inline
636636 inline void drawCharacter (unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0 ) { drawCharacter (chr, x, y, w, h, RGBW32 (c.r ,c.g ,c.b ,0 ), RGBW32 (c2.r ,c2.g ,c2.b ,0 ), rotate); } // automatic inline
637- void wu_pixel (uint32_t x, uint32_t y, CRGB c);
637+ void wuPixel (uint32_t x, uint32_t y, CRGB c);
638638 void blur1d (fract8 blur_amount); // blur all rows in 1 dimension
639639 inline void blur2d (fract8 blur_amount) { blur (blur_amount); }
640640 inline void fill_solid (CRGB c) { fill (RGBW32 (c.r ,c.g ,c.b ,0 )); }
@@ -657,19 +657,19 @@ typedef struct Segment {
657657 inline void addPixelColorXY (int x, int y, byte r, byte g, byte b, byte w = 0 , bool fast = false ) { addPixelColor (x, RGBW32 (r,g,b,w), fast); }
658658 inline void addPixelColorXY (int x, int y, CRGB c, bool fast = false ) { addPixelColor (x, RGBW32 (c.r ,c.g ,c.b ,0 ), fast); }
659659 inline void fadePixelColorXY (uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor (x, fade); }
660- inline void box_blur (uint16_t i, bool vertical, fract8 blur_amount) {}
660+ inline void boxBlur (uint16_t i, bool vertical, fract8 blur_amount) {}
661661 inline void blurRow (uint32_t row, fract8 blur_amount, bool smear = false ) {}
662662 inline void blurCol (uint32_t col, fract8 blur_amount, bool smear = false ) {}
663663 inline void moveX (int8_t delta, bool wrap = false ) {}
664664 inline void moveY (int8_t delta, bool wrap = false ) {}
665665 inline void move (uint8_t dir, uint8_t delta, bool wrap = false ) {}
666- inline void fill_circle (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
666+ inline void fillCircle (uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
667667 inline void drawLine (uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
668668 inline void drawLine (uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
669669 inline void drawCharacter (unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0 , int8_t = 0 ) {}
670670 inline void drawCharacter (unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
671671 inline void drawCharacter (unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0 ) {}
672- inline void wu_pixel (uint32_t x, uint32_t y, CRGB c) {}
672+ inline void wuPixel (uint32_t x, uint32_t y, CRGB c) {}
673673 #endif
674674} segment;
675675// static int segSize = sizeof(Segment);
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