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<Project Sdk="Godot.NET.Sdk/4.7.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>preview</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<RootNamespace>GameDemo</RootNamespace>
<!-- Catch compiler-mismatch issues with the Introspection generator as early as possible -->
<WarningsAsErrors>CS9057</WarningsAsErrors>
<!-- Required for some nuget packages to work -->
<!-- godotengine/godot/issues/42271#issuecomment-751423827 -->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!-- To show generated files -->
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>.generated</CompilerGeneratedFilesOutputPath>
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
<Title>GameDemo</Title>
<Version>1.0.0</Version>
<Description>GameDemo</Description>
<Copyright>© 2024 Chickensoft Organization</Copyright>
<Authors>Chickensoft Organization</Authors>
<Company>Chickensoft Organization</Company>
<!-- <PublishAot>true</PublishAot> -->
<ReportAnalyzer>true</ReportAnalyzer>
<CodeAnalysisRuleSet>CodeAnalyzers.ruleset</CodeAnalysisRuleSet>
<SkipTests Condition="'$(SKIP_TESTS)' != ''">true</SkipTests>
<RunTests>false</RunTests>
</PropertyGroup>
<PropertyGroup Condition="('$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug') and '$(SkipTests)' != 'true' ">
<RunTests>true</RunTests>
<DefineConstants>$(DefineConstants);RUN_TESTS</DefineConstants>
</PropertyGroup>
<ItemGroup Condition="'$(RunTests)' == 'true'">
<!-- Test dependencies go here! -->
<!-- Dependencies added here will not be included in release builds. -->
<!-- Used to drive test scenes when testing visual code -->
<PackageReference Include="Chickensoft.GoDotTest" Version="2.0.39" />
<PackageReference Include="Chickensoft.GodotTestDriver" Version="3.1.72" />
<!-- Bring your own assertion library for tests! -->
<!-- We're using Shouldly for this example, but you can use anything. -->
<PackageReference Include="Shouldly" Version="4.3.0" />
<PackageReference Include="Moq" Version="4.20.72" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="**/*.tscn" />
<None Include="**/*.g.puml" />
</ItemGroup>
<ItemGroup>
<!-- Production dependencies go here! -->
<PackageReference Include="System.IO.Abstractions" Version="22.1.1" />
<PackageReference Include="EnvironmentAbstractions" Version="5.0.0" />
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.7.0" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.SaveFileBuilder" Version="1.3.76" />
<PackageReference Include="Chickensoft.AutoInject" Version="2.13.21" PrivateAssets="all" />
<PackageReference Include="Chickensoft.Collections" Version="3.1.4" />
<PackageReference Include="Chickensoft.GodotNodeInterfaces" Version="3.0.23" />
<PackageReference Include="Chickensoft.Introspection" Version="3.0.3" />
<PackageReference Include="Chickensoft.Introspection.Generator" Version="3.0.3" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.Serialization" Version="3.1.0" />
<PackageReference Include="Chickensoft.Serialization.Godot" Version="0.8.76" />
<PackageReference Include="Chickensoft.LogicBlocks" Version="6.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks.Auto" Version="6.2.0" />
<PackageReference Include="Chickensoft.LogicBlocks.DiagramGenerator" Version="6.2.0" PrivateAssets="all" OutputItemType="analyzer" />
<PackageReference Include="Chickensoft.UMLGenerator" Version="1.3.1" />
<PackageReference Include="Chickensoft.Sync" Version="3.0.0" />
</ItemGroup>
<ItemGroup Condition="'$(RunTests)' != 'true'">
<Compile Remove="test/**/*.cs" />
<None Remove="test/**/*" />
<EmbeddedResource Remove="test/**/*" />
</ItemGroup>
</Project>