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ci.yml
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236 lines (188 loc) · 7.24 KB
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name: CI
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
permissions:
contents: read
actions: write
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set build version stamp
run: echo "CI_BUILD_VERSION=$(date -u +'%Y%m%d%H%M%S')" >> $GITHUB_ENV
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Set up Gradle
uses: gradle/actions/setup-gradle@v3
- name: Validate Gradle wrapper
run: |
chmod +x gradlew
./gradlew --version
- name: Set up signing keystore
run: |
# Decode base64 keystore and save to file in android directory
echo "${{ secrets.KEYSTORE_FILE }}" | base64 --decode > android/drilldown.keystore
# Verify keystore was created
ls -lh android/drilldown.keystore
echo "Keystore saved at: $(pwd)/android/drilldown.keystore"
- name: Install Android SDK components
run: |
set -euxo pipefail
# Verify Android SDK setup
echo "ANDROID_HOME: ${ANDROID_HOME}"
echo "ANDROID_SDK_ROOT: ${ANDROID_SDK_ROOT:-not set}"
ls -la ${ANDROID_HOME}/cmdline-tools/ || true
# Accept licenses first
yes | ${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager --licenses || true
# Install required SDK components including NDK and CMake
${ANDROID_HOME}/cmdline-tools/latest/bin/sdkmanager \
"platforms;android-30" \
"platforms;android-34" \
"build-tools;34.0.0" \
"platform-tools" \
"ndk;21.4.7075529" \
"cmake;3.22.1"
- name: Verify Android SDK installation
run: |
echo "Installed Android platforms:"
ls -la ${ANDROID_HOME}/platforms/ || echo "No platforms directory"
echo "Installed build-tools:"
ls -la ${ANDROID_HOME}/build-tools/ || echo "No build-tools directory"
- name: Rebuild texture atlas
run: ./gradlew desktop:run --args="textures" --no-daemon --stacktrace
- name: Stage regenerated texture atlases
run: |
set -euo pipefail
shopt -s nullglob
atlas_dir=android/assets
files=(${atlas_dir}/tex*.png ${atlas_dir}/tex*.atlas)
if [ ${#files[@]} -eq 0 ]; then
echo "No regenerated texture atlases found in ${atlas_dir}"
exit 1
fi
mkdir -p desktop/build/packaged-assets
for file in "${files[@]}"; do
cp "$file" desktop/build/packaged-assets/
done
ls -la desktop/build/packaged-assets
- name: Build desktop distribution
run: ./gradlew desktop:dist --no-daemon --stacktrace
- name: Assemble Android release build (signed)
run: |
./gradlew android:assembleFullRelease \
-Pkeypass_file=drilldown.keystore \
-Pkeypass_alias=${{ secrets.KEY_ALIAS }} \
-Pkeypass_pwd=${{ secrets.KEY_PASSWORD }} \
--no-daemon --stacktrace
- name: Verify regenerated textures packaged in APK
run: |
set -euo pipefail
shopt -s nullglob
atlas_dir=android/assets
files=(${atlas_dir}/tex*.png ${atlas_dir}/tex*.atlas)
if [ ${#files[@]} -eq 0 ]; then
echo "No regenerated texture atlases present in ${atlas_dir}"
exit 1
fi
apk_path=$(ls android/build/outputs/apk/full/release/*.apk)
echo "Inspecting APK: ${apk_path}"
for file in "${files[@]}"; do
name=$(basename "$file")
if ! unzip -l "$apk_path" "assets/${name}" >/dev/null; then
echo "Missing ${name} in packaged APK"
exit 1
fi
source_hash=$(sha256sum "$file" | cut -d' ' -f1)
apk_hash=$(unzip -p "$apk_path" "assets/${name}" | sha256sum | cut -d' ' -f1)
if [ "$source_hash" != "$apk_hash" ]; then
echo "Checksum mismatch for ${name}: source ${source_hash} vs APK ${apk_hash}"
exit 1
fi
done
echo "Texture atlas assets match between source and APK"
- name: Upload Android release APK (signed)
uses: actions/upload-artifact@v4
with:
name: android-release-apk
path: android/build/outputs/apk/full/release/*.apk
if-no-files-found: error
windows-desktop:
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set build version stamp
shell: pwsh
run: echo "CI_BUILD_VERSION=$(Get-Date -Format 'yyyyMMddHHmmss')" >> $Env:GITHUB_ENV
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Set up Gradle
uses: gradle/actions/setup-gradle@v3
- name: Regenerate texture atlas
run: .\\gradlew.bat desktop:run --args="textures" --no-daemon --stacktrace
- name: Stage regenerated texture atlases
shell: bash
run: |
set -euo pipefail
shopt -s nullglob
atlas_dir=android/assets
files=(${atlas_dir}/tex*.png ${atlas_dir}/tex*.atlas)
if [ ${#files[@]} -eq 0 ]; then
echo "No regenerated texture atlases found in ${atlas_dir}"
exit 1
fi
mkdir -p desktop/build/packaged-assets
for file in "${files[@]}"; do
cp "$file" desktop/build/packaged-assets/
done
ls -la desktop/build/packaged-assets
- name: Build desktop distribution
run: .\\gradlew.bat desktop:dist --no-daemon --stacktrace
- name: Package desktop debug build
shell: bash
run: |
set -euo pipefail
debug_dir=desktop/build/debug-dist
mkdir -p "$debug_dir"
jar_pattern="desktop/build/libs/desktop-${CI_BUILD_VERSION:-*}.jar"
jar_path=$(ls ${jar_pattern} 2>/dev/null | head -n 1)
if [ -z "$jar_path" ]; then
echo "Could not find desktop jar using pattern ${jar_pattern}"
exit 1
fi
debug_jar_name="desktop-debug.jar"
cp "$jar_path" "$debug_dir/$debug_jar_name"
cat >"$debug_dir/run-debug.bat" <<'EOF'
@echo off
set SCRIPT_DIR=%~dp0
java -jar "%SCRIPT_DIR%\\desktop-debug.jar" debug
EOF
if [ -d desktop/build/packaged-assets ]; then
cp desktop/build/packaged-assets/* "$debug_dir/"
fi
- name: Upload Windows desktop debug artifacts
uses: actions/upload-artifact@v4
with:
name: windows-desktop-debug-dist
path: desktop/build/debug-dist/**
if-no-files-found: error
- name: Upload Windows desktop artifacts
uses: actions/upload-artifact@v4
with:
name: windows-desktop-dist
path: |
desktop/build/libs/*.jar
desktop/build/distributions/*.zip
desktop/build/packaged-assets/*
if-no-files-found: error