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Make it work on macosΒ #1

@hasantahir

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@hasantahir

Hi,

First many thanks for writing up this visualisation tool, it has been really helpful. I wanted to ask your help if OrbVis can be run on MacOS. After tweaking with the cglm library, I was able to build the tool but executing it throws the following error:

[0001.431]   shader.c:    shader_compile: 31: Failed to compile shader.
ERROR: 0:1: '' :  version '430' is not supported
ERROR: 0:1: '' : syntax error: #version
ERROR: 0:2: '' :  #version required and missing.
ERROR: 0:2: '0' : syntax error: integers in layouts require GLSL 140 or later

This seems to be a historical issue in MacOS due to a lack of support for OpenGL.

Any ideas/suggestions? many thanks.

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