Question: Mod support? #8
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Hey before I go down this path, I'm wondering if mods are supported or have been tested? |
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Replies: 3 comments 1 reply
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Hey! Sorry, I thought I replied to this. I haven't tested mods, but if they work in normal multiplayer, then there's no reason that they shouldn't work here. |
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You said there is no reason it should not work but you didn't implemented it right? I can contribute, but i'm not sure yet how exactly add mod support to the server. Tried to directly put the SML like i di on my PC for local game. But no effect. Except that i need to have SML on ma PC to connect on my nas server now (So there must be someting installed i think, maybe SML is active, but the server is not able to load modules) |
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OK I was finally able to make mods running at least 2 that were multiplayer compatible (permaday & x3-sign) It was just a bad folder destination on the server ;) i has to be like this : for SML installation : /config/gamefiles/FactoryGame/Mods/SML/Sml.uplugin And then for each desired mod : /config/gamefiles/FactoryGame/Mods/<ModeName>/<modename>.uplugin each mod has to get his own folder in Mods, that was my first mistake :) |
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OK I was finally able to make mods running at least 2 that were multiplayer compatible (permaday & x3-sign)
It was just a bad folder destination on the server ;)
i has to be like this :
for SML installation :
/config/gamefiles/FactoryGame/Mods/SML/Sml.uplugin
/config/gamefiles/FactoryGame/Mods/SML/Binaries
/config/gamefiles/FactoryGame/Mods/SML/Content
/config/gamefiles/FactoryGame/Mods/SML/Resources
And then for each desired mod :
/config/gamefiles/FactoryGame/Mods/<ModeName>/<modename>.uplugin
each mod has to get his own folder in Mods, that was my first mistake :)