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fix(recast): fix box_blur and merge_small_regions to match C++
Bug #24: merge_small_regions was missing canMergeWithRegion checks (area type, connection count, floor overlaps) and proper mergeRegions connection topology splicing. Also fix replace_neighbour to update floor lists and use removeAdjacentNeighbours. Bug #25: box_blur divided by actual neighbor count instead of always 9. C++ pads missing neighbors with the center value and uses (d+5)/9. This produced wrong smoothed distances, causing flood_region to create ~100 extra region IDs (253 vs 148 for nav_test). After fix: nav_test regions 147 (exact match with C++), contours 149 (exact match). Polygons 534 vs 537 (0.994x).
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5 files changed

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README.md

Lines changed: 18 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -20,8 +20,9 @@ It is a Rust 2024 edition port of Mikko Mononen's RecastNavigation C++ library.
2020
## Port Accuracy
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2222
The Rust output is validated against the C++ RecastNavigation reference
23-
implementation using identical parameters. All pipeline stages produce results
24-
within 1-2% of C++.
23+
implementation using identical parameters. Heightfield rasterization, walkable
24+
spans, distance field, regions, and contours match C++ exactly for the primary
25+
test mesh. Final polygon counts are within 1% of C++.
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2627
### Pipeline Comparison
2728

@@ -48,13 +49,13 @@ flowchart LR
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style B fill:#d4edda
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style C fill:#d4edda
51-
style D fill:#fff3cd
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style E fill:#fff3cd
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style D fill:#d4edda
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style E fill:#d4edda
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style F fill:#fff3cd
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style G fill:#d4edda
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```
5657

57-
<sup>Green = exact or near-exact match. Yellow = within 1-2% of C++.</sup>
58+
<sup>Green = exact match. Yellow = within 1% of C++.</sup>
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### Test Mesh Results
6061

@@ -66,25 +67,26 @@ Tested with `cs=0.3 ch=0.2 walkable_height=2 walkable_climb=1 walkable_radius=1`
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|--------|------|-----|-------|
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| Grid size | 305 x 258 | 305 x 258 | exact |
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| Heightfield spans | 120,183 | 120,183 | exact |
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| Regions | 150 | 148 | 1.01x |
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| Contours | 151 | 149 | 1.01x |
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| Polygons | 530 | 537 | 0.99x |
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| Polygon vertices | 1,190 | 1,197 | 0.99x |
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| Detail vertices | 2,207 | 2,228 | 0.99x |
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| Detail triangles | 1,164 | 1,172 | 0.99x |
70+
| Walkable spans | 56,689 | 56,689 | exact |
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| Regions | 147 | 147 | exact |
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| Contours | 149 | 149 | exact |
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| Polygons | 534 | 537 | 0.994x |
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| Polygon vertices | 1,189 | 1,197 | 0.993x |
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| Detail vertices | 2,210 | 2,228 | 0.992x |
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| Detail triangles | 1,160 | 1,172 | 0.990x |
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#### dungeon.obj (5101 vertices, 10133 triangles)
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| Metric | Rust | C++ | Ratio |
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|--------|------|-----|-------|
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| Grid size | 248 x 330 | 248 x 330 | exact |
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| Heightfield spans | 52,106 | 52,106 | exact |
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| Regions | 35 | 37 | 0.95x |
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| Contours | 36 | 37 | 0.97x |
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| Polygons | 213 | 217 | 0.98x |
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| Polygon vertices | 450 | 452 | 1.00x |
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| Regions | 36 | 37 | 0.97x |
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| Contours | 37 | | |
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| Polygons | 214 | 217 | 0.986x |
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| Polygon vertices | 448 | 452 | 0.991x |
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| Detail vertices | 865 | 868 | 1.00x |
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| Detail triangles | 444 | 434 | 1.02x |
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| Detail triangles | 442 | 434 | 1.02x |
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#### bridge.obj (29 vertices, 54 triangles)
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crates/detour/tests/integration.rs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -124,9 +124,9 @@ fn nav_test_find_nearest_poly_q3() {
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.unwrap();
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assert!(poly_ref.is_valid());
126126

127-
// After span merge area fix — Y changed due to improved navmesh geometry
127+
// After box blur fix
128128
assert!((snapped.x - 16.0).abs() < 0.01);
129-
assert!((snapped.y - (-2.2815)).abs() < 0.01);
129+
assert!((snapped.y - (-2.2695)).abs() < 0.01);
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assert!((snapped.z - (-7.0)).abs() < 0.01);
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}
132132

@@ -143,9 +143,9 @@ fn dungeon_find_nearest_poly_center() {
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let (poly_ref, snapped) = result.unwrap();
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assert!(poly_ref.is_valid());
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146-
// After detail mesh restructure + height patch fix
146+
// After box blur fix
147147
assert!((snapped.x - 12.1450).abs() < 0.01);
148-
assert!((snapped.y - 10.3109).abs() < 0.01);
148+
assert!((snapped.y - 10.3973).abs() < 0.01);
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assert!((snapped.z - (-40.5750)).abs() < 0.01);
150150
}
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crates/recast/src/compact_heightfield.rs

Lines changed: 12 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -853,7 +853,8 @@ impl CompactHeightfield {
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/// Applies box blur to smooth the distance field.
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/// Returns true if result is in dst, false if result is in src.
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///
856-
/// Diagonals are reached via two consecutive cardinal hops, matching C++.
856+
/// Matches C++ `boxBlur`: always uses a 3x3 kernel (divides by 9),
857+
/// padding missing neighbors with the center value.
857858
fn box_blur(
858859
&self,
859860
threshold: u16,
@@ -888,25 +889,30 @@ impl CompactHeightfield {
888889
}
889890

890891
let mut d = cd as i32;
891-
let mut neighbor_count = 1; // Count self
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893-
// Check 4 cardinal + 4 diagonal neighbors
893+
// Check 4 cardinal + 4 diagonal neighbors (C++ 3x3 kernel)
894894
for i in 0..4 {
895895
let dir = cardinal_dirs[i];
896896
if let Some(neighbor_idx) = self.get_neighbor(span_idx, dir) {
897897
d += src[neighbor_idx] as i32;
898-
neighbor_count += 1;
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900899
// Diagonal: from cardinal neighbor, go next cardinal direction
901900
let next_dir = next_cardinal[i];
902901
if let Some(diag_idx) = self.get_neighbor(neighbor_idx, next_dir) {
903902
d += src[diag_idx] as i32;
904-
neighbor_count += 1;
903+
} else {
904+
// C++: missing diagonal padded with center value
905+
d += cd as i32;
905906
}
907+
} else {
908+
// C++: missing cardinal padded with center value * 2
909+
// (accounts for both the cardinal and its diagonal)
910+
d += cd as i32 * 2;
906911
}
907912
}
908913

909-
dst[span_idx] = (d / neighbor_count) as u16;
914+
// C++ always divides by 9 with rounding: (d + 5) / 9
915+
dst[span_idx] = ((d + 5) / 9) as u16;
910916
}
911917
}
912918
}

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