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Include alternative materials (and textures) for objects depending on profile settings to adapt performance to mobile/desktop
The idea is to allow several devices to run the same game and maintain good performance the way the switch does when switching between docked mode and handheld mode
To do:
- Include an array of materials depending on a profile setting in meshes
- Allow hot swapping of materials with on the go-compilation (useful for frame rate drops)
- Allow hot swapping of Material Instance (to change only texture resolution for instance
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