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Allow animation through skeletal movement and vertex weights. The collada importer should be able to import them
To do
- Add spline importer to the Collada importer
- Add animation conversion for .dae files. Animations should be in separate files
- Hide animation behind a feature flag in cargo.toml
- Implement animation on the rust side
- Implement animation conditionnaly on the shader side
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featureNew feature proposalNew feature proposal