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Skeletal animation #4

@tiesselune

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@tiesselune

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Allow animation through skeletal movement and vertex weights. The collada importer should be able to import them

To do

  • Add spline importer to the Collada importer
  • Add animation conversion for .dae files. Animations should be in separate files
  • Hide animation behind a feature flag in cargo.toml
  • Implement animation on the rust side
  • Implement animation conditionnaly on the shader side

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