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enhancementNew feature or requestNew feature or requestfeatureNew feature proposalNew feature proposal
Description
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Compute a bonding box for each mesh and draw the mesh only if it is in the camera's frustrum
To do
- Compute a mesh's bonding box based either on its vertices or its skeleton (at import time for static objects, at render time for animated ones, fallback to consider)
- Test for overlapping with the current camera frustrum at render time
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enhancementNew feature or requestNew feature or requestfeatureNew feature proposalNew feature proposal