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dist/RELEASENOTES.rst

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Release notes
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=============
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Version 1.8.1
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-------------
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* Bugfixes
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* Re-enable x3dom-log text selection.
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* Fix for Debug-Log: 'v'-key does not display 'fieldOfView'.
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* Background fixes
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* enable Nurbs texCoord field
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* various example fixes
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* more robust shader parsing
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* allow queued ComposedShader url loading
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* ComposedShader fixes for VR
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* PixelTexture parsing
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* Improvements
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* TextureCoordinateGenerator COORD mode
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Version 1.8.0
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* log div id change to x3dom-log.
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* Many fixes and enhancements by the X3DOM core team and the X3DOM community.
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Version 1.7.2
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* New GeoLOD-Node.
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* and many small other fixes and enhancements.
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Version 1.7.1
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* Move the ammo.js from x3dom-full.js to the new x3dom-full-physics.js to reduce the download size.
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* and many small other fixes and enhancements.
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Version 1.7
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* CommonSurfaceShader now also supports object-space normal maps (in addition to already available tangent-space normal maps)
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* If a viewpoint gets transformed, its center of rotation now gets transformed accordingly (thanks to Andreas Plesch, Harvard University).
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* Improvements in geospatial components (support for easting_first, thanks to Andreas Plesch, Harvard University).
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* ExternalGeometry node now has a multi-field for the data URL (of type MFString), multiple URLs can be specified as fallback.
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This is fully backwards compatible with old scenes that specify only a single string.
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* ExternalGeometry node now has a multi-field for the data URL (of type MFString), multiple URLs can be specified as fallback. This is fully backwards compatible with old scenes that specify only a single string.
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* alphaClipThreshold attribute to adapt the threshold for X3DOM's alpha test (for textures with transparency)
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* Basic TriangleSet implementation (thanks to Yvonne Jung, Fulda University of Applied Sciences)
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* Runtime documentation made available
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* New tutorial about runtime configuration
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* New tutorial about the experimental SSAO implementation
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* Some smaller documentation updates
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* Several fixes (thanks to Ander Arbelaiz, Andreas Plesch and Yvonne Jung)
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Version 1.6
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-----------
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Most important Changes:
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Most important Changes:
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* A completely new documentation portal, available via the link from www.x3dom.org and directly via doc.x3dom.org
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* Extensive node API documentation resources, including detailed information about all nodes and fields
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* A lot of great, new tutorials, along with a brand-new "Getting Started" guide
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* We have continued our efforts to support IE 11, rendering X3DOM content with WebGL.
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While there are still some issues, some of them caused by non-IE conformant HTML pages in general (also including some of our examples), X3DOM’s IE 11 support is constantly improving.
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New Components:
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++++++++++++++++++++++
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* H-Anim
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Version 1.5.1
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Maintenance release, with lot of bug fixes. Recommended upgrade for 1.5
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users.
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Maintenance release, with lot of bug fixes. Recommended upgrade for 1.5 users.
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Version 1.5
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We are proud to announce the release of X3DOM 1.5. This most recent
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installment of our popular Declarative3D polyfill shines with lots of
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new features and a wagon load full of bugfixes.
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`http://x3dom.org/download/1.5/ <http://x3dom.org/download/1.5/>`_
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Version 1.4
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HTML with declarative 3D content, we provide many fixes and enhancements.
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New in 1.4
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* Experimental geometry nodes that externalize vertex data in binary containers:
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- ImageGeometry (which holds vertex attributes in images),
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- BinaryGeometry (which holds vertex data in binary files,
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`http://x3dom.org/download/1.4/ <http://x3dom.org/download/1.4/>`_
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Version 1.3
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* 2D primitive support for the use of elements like rectangles, discs, lines, etc.
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* Initial support for some GEO referencing elements from the X3D specification
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Version 1.2
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After many months of work, we’re proud to announce the release today of
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X3DOM 1.2. There’s plenty of cool stuff we have worked on since the last
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release. You can also swing by the downloads page to grab a copy of the
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release package:
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http://x3dom.org/x3dom/release/
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Major Feature: Flash11/MoleHill Render backend
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The new version supports an additional render-backend. The system now looks
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Version 1.0
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First stable release of the framework.
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http://x3dom.org/download/x3dom-v1.0.js

dist/components/BVHRefiner.js

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dist/components/CADGeometry.js

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dist/components/Geometry2D.js

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dist/components/Geometry3DExt.js

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dist/components/Geospatial.js

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dist/components/H-Anim.js

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dist/components/Layout.js

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