Describe the bug / question
I expected that the implementation resets the opacity when we assignentity.opacity = undefined, In reality it seems like setting it to undefined will always set it to 1.
Should we track the original opacity of the elements by ourself or is this unintended behavior?
To Reproduce
Steps to reproduce the behavior:
- Go to https://jsfiddle.net/zfd3rqng/
- Left click on a window => opacity goes to 0.5
- Right click on a window => opacity should reset, but actually is set to 1
Xeokit 2.6.94