Skip to content

Latest commit

 

History

History
8 lines (5 loc) · 466 Bytes

File metadata and controls

8 lines (5 loc) · 466 Bytes

A ray-tracer written in Rust.

I have adapted Peter Shirley's Ray Tracing in One Weekend for this project. The original code in C++. This was a way for me to learn Rust.

The project implements various types of materials, camera placement, anti-aliasing and scene composition. Future work: a dsl for describing scenes

Look at this beauty!