|
1 | | -## IW3xo - A Call of Duty 4 Modification |
2 | | -This project is aimed at developers and includes various modifications/additions. |
3 | | -IW3xo is not compatible with CoD4x, so make sure you do have a stock non-steam 1.7 CoD4. |
4 | | -A compatible Radiant, built for use with IW3xo, that enables a live-link between CoD4 and Radiant can be found below. |
5 | | - |
6 | | - |
7 | | - |
8 | | -Pre-build binaries: https://github.com/xoxor4d/iw3xo-dev/releases |
9 | | -Changelog: https://github.com/xoxor4d/iw3xo-dev/wiki/Changelog |
10 | | -Project Page: https://xoxor4d.github.io/projects/iw3xo/ |
11 | | - |
12 | | - |
13 | | -<img src="https://xoxor4d.github.io/assets/img/iw3xo/banner.jpg"/> |
14 | | - |
15 | | -___ |
16 | | - |
17 | | -#### Building the project: |
18 | | -1. Clone the repo (zip does not include deps) |
19 | | -2. Hit "generate.bat" to build project files with premake |
20 | | -3. Load the project in Visual Studio and open project->settings to setup paths (Debug/Release): |
21 | | - - General: output directory path -> "path-to-cod4-root\\" |
22 | | - - Debugging: command -> "path-to-cod4-root\iw3xo.exe" |
23 | | - - Debugging: working directory -> "path-to-cod4-root\\" |
24 | | - - You may need to change the Toolset of both glm and iw3x if you do not have v142 installed. For each go to General -> Platform Toolset -> set to your installed version |
25 | | -4. Build -> Build Solution |
26 | | - |
27 | | -#### Generating the exe: |
28 | | -1. Copy a non-steam (1.7) "iw3mp.exe" into the "\assets\\" folder |
29 | | -2. Install required resource tools by running "\res\res-tools.ps1" |
30 | | -3. "\res\generate-exe.ps1" will generate and place "iw3xo.exe" into the project root |
31 | | -4. Copy the generated exe into your cod4-root |
32 | | -5. You only need to do this once |
33 | | - |
34 | | -___ |
35 | | - |
36 | | -Requires: |
37 | | -1. CoD4 1.7 |
38 | | -2. https://github.com/xoxor4d/xcommon_iw3xo (compiled, placed into root/zone/english/) |
39 | | -3. https://github.com/xoxor4d/xcommon_iw3xo_menu (compiled, placed into root/zone/english/) |
40 | | -4. English localization (other languages work when renamed:) |
41 | | - - __root/localization.txt__ -> change first line to "english" |
42 | | - - __root/main/__ -> rename "localized_yourlanguage_iw**.iwd" files to "localized_english_iw**.iwd" |
43 | | - - __root/zone/__ -> rename folder "yourlanguage" to "english" |
44 | | - |
45 | | -___ |
46 | | - |
47 | | -Optional: |
48 | | -https://github.com/xoxor4d/iw3xo-radiant |
49 | | - |
50 | | -Project Page: |
51 | | -https://xoxor4d.github.io/projects/iw3xo/ |
52 | | - |
53 | | -Discord: |
54 | | -https://discord.gg/t5jRGbj |
55 | | - |
56 | | -<p float="left"> |
57 | | - <img src="https://xoxor4d.github.io/assets/img/iw3xo/collisionClip.jpg" width="47%" /> |
58 | | - <img src="https://xoxor4d.github.io/assets/img/iw3xo/originVelocity.jpg" width="47%" align="right" /> |
59 | | -</p> |
60 | | -<br> |
61 | | - |
62 | | -## Credits / Dependencies |
63 | | -- The IW4x Team |
64 | | -- The Plutonium Project Team |
65 | | -- Nukem |
66 | | -- https://github.com/ocornut/imgui |
67 | | -- https://github.com/g-truc/glm/ |
68 | | -- https://github.com/devKlausS/dxsdk |
69 | | -- https://github.com/Goblenus/WinHttpClient |
70 | | -- https://github.com/Jelvan1/cgame_proxymod |
71 | | -<br> |
72 | | - |
73 | | -## Disclaimer |
74 | | -This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly. |
| 1 | + |
| 2 | +<h1 align="center">IW3xo - A Call of Duty 4 Modification</h3> |
| 3 | + |
| 4 | +<p align="center"> |
| 5 | +This project is aimed at developers and includes various modifications/additions. |
| 6 | +IW3xo is not compatible with CoD4x, so make sure you do have a stock non-steam 1.7 CoD4. |
| 7 | +A compatible Radiant, built for use with IW3xo, that enables a live-link between CoD4 and Radiant can be found below. |
| 8 | +</p> |
| 9 | + |
| 10 | +<br> |
| 11 | +<div align="center" markdown="1"> |
| 12 | + |
| 13 | +[](https://github.com/xoxor4d/iw3xo-dev/releases)  |
| 14 | +  |
| 15 | +[](https://github.com/xoxor4d/iw3xo-dev/releases)  |
| 16 | +[](https://discord.gg/t5jRGbj)  |
| 17 | + |
| 18 | +<br> |
| 19 | + |
| 20 | +### nightly builds - develop branch |
| 21 | +( download and install the [latest release](https://github.com/xoxor4d/iw3xo-dev/releases) before using nightly's ) |
| 22 | + |
| 23 | +[](https://nightly.link/xoxor4d/iw3xo-dev/workflows/build-debug/develop/Debug%20binaries.zip)  |
| 24 | +[](https://nightly.link/xoxor4d/iw3xo-dev/workflows/build-release/develop/Release%20binaries.zip)  |
| 25 | + |
| 26 | +<br> |
| 27 | + |
| 28 | +### > Features / Guides / In-Depth < |
| 29 | +https://xoxor4d.github.io/projects/iw3xo/ |
| 30 | + |
| 31 | +</div> |
| 32 | + |
| 33 | +<br> |
| 34 | + |
| 35 | +<div align="center"> |
| 36 | + <img src="https://xoxor4d.github.io/assets/img/iw3xo/banner.jpg"/> |
| 37 | + <img src="https://raw.githubusercontent.com/xoxor4d/xoxor4d.github.io/master/assets/img/daynight/small_gif.gif"/> |
| 38 | +</div> |
| 39 | + |
| 40 | +<br> |
| 41 | +<br> |
| 42 | + |
| 43 | +___ |
| 44 | +## Installation |
| 45 | + |
| 46 | +<br> |
| 47 | + |
| 48 | +1. Download the latest [release](https://github.com/xoxor4d/iw3xo-dev/releases) |
| 49 | +2. Copy the `.zip` contents into your cod4 root folder |
| 50 | +3. Start __IW3xo.exe__ |
| 51 | + |
| 52 | +- [NIGHTLY]  unpack and replace `iw3x.dll` with the one found in your cod4 root folder |
| 53 | + |
| 54 | +<br> |
| 55 | + |
| 56 | +___ |
| 57 | +## Requirements: |
| 58 | + |
| 59 | +<br> |
| 60 | + |
| 61 | +1. CoD4 1.7 |
| 62 | +2. https://github.com/xoxor4d/xcommon_iw3xo (compiled, placed into root/zone/english/) |
| 63 | +3. https://github.com/xoxor4d/xcommon_iw3xo_menu (compiled, placed into root/zone/english/) |
| 64 | +4. English localization (other languages work when renamed:) |
| 65 | +> - __root/localization.txt__   -> change first line to "english" |
| 66 | +> - __root/main/__   -> rename "localized_yourlanguage_iw**.iwd" files to "localized_english_iw**.iwd" |
| 67 | +> - __root/zone/__   -> rename folder "yourlanguage" to "english" |
| 68 | +
|
| 69 | +<br> |
| 70 | + |
| 71 | +___ |
| 72 | +## Build / Compile |
| 73 | + |
| 74 | +<br> |
| 75 | + |
| 76 | +### > How to build / compile the project using Visual Studio |
| 77 | +1. Clone the repo! __(zip does not include deps!)__ |
| 78 | +2. Use __generate-buildfiles.bat__ to build project files with premake |
| 79 | +3. Load the solution `(build/iw3xo-dev.sln)` and open the iw3x project-settings to setup paths: |
| 80 | +> - General       output directory path -> `path-to-cod4-root\` |
| 81 | +> - Debugging   command -> `path-to-cod4-root\IW3xo.exe` |
| 82 | +> - Debugging   working directory -> `path-to-cod4-root` |
| 83 | +4. Build -> Build Solution or run with debugger |
| 84 | + |
| 85 | +<br> |
| 86 | + |
| 87 | +### > Generating the exe: |
| 88 | +1. Copy a non-steam (1.7) `iw3mp.exe` into the `\assets\\` folder |
| 89 | +2. Install required resource tools by running `\res\res-tools.ps1` |
| 90 | +3. `\res\generate-exe.ps1` will generate and place `iw3xo.exe` into the project root |
| 91 | +4. Copy the generated exe into your cod4-root |
| 92 | +5. You only need to do this once |
| 93 | + |
| 94 | +<br> |
| 95 | + |
| 96 | +___ |
| 97 | + |
| 98 | +<br> |
| 99 | + |
| 100 | +Optional: |
| 101 | +https://github.com/xoxor4d/iw3xo-radiant |
| 102 | + |
| 103 | +Project Page: |
| 104 | +https://xoxor4d.github.io/projects/iw3xo/ |
| 105 | + |
| 106 | +Discord: |
| 107 | +https://discord.gg/t5jRGbj |
| 108 | + |
| 109 | +<br> |
| 110 | + |
| 111 | +## Credits |
| 112 | +- [X Labs](https://github.com/XLabsProject) (especially [Snake](https://github.com/momo5502)) |
| 113 | +- [The Plutonium Project Team](https://plutonium.pw/) (especially [Rektinator](https://github.com/RektInator)) |
| 114 | +- [Nukem9 - LinkerMod](https://github.com/Nukem9/LinkerMod) |
| 115 | +- [g-truc - glm](https://github.com/g-truc/glm/) |
| 116 | +- [ocornut - Dear ImGui](https://github.com/ocornut/imgui) |
| 117 | +- [Jelvan1 - cgame proxymod](https://github.com/Jelvan1/cgame_proxymod) |
| 118 | + |
| 119 | +<br> |
| 120 | + |
| 121 | +___ |
| 122 | +## Images |
| 123 | + |
| 124 | +<br> |
| 125 | + |
| 126 | +<img src="https://xoxor4d.github.io/assets/img/iw3xo/collisionClip.jpg"/> |
| 127 | +<img src="https://raw.githubusercontent.com/xoxor4d/xoxor4d.github.io/master/assets/img/iw3xo/mainmenu.jpg"/> |
| 128 | +<img src="https://raw.githubusercontent.com/xoxor4d/xoxor4d.github.io/master/assets/img/iw3xo/feat_spmap.jpg"/> |
| 129 | + |
| 130 | +<br> |
| 131 | + |
| 132 | +## Disclaimer |
| 133 | +This software has been created purely for the purposes of academic research. Project maintainers are not responsible or liable for misuse of the software. Use responsibly. |
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