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1.0.0 release
- namespace name update
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.gitignore

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/Logs
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Lockstep.sln
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/Library
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/Temp

Assets/Scripts/Lockstep/Core/ICommand.cs

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namespace Lockstep.Core
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namespace xpTURN.Lockstep.Core
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{
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/// <summary>
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/// Command interface representing player input

Assets/Scripts/Lockstep/Core/ILockstepEngine.cs

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using System;
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using Lockstep.Network;
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using xpTURN.Lockstep.Network;
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namespace Lockstep.Core
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namespace xpTURN.Lockstep.Core
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{
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/// <summary>
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/// Lockstep engine state

Assets/Scripts/Lockstep/Core/ILogger.cs

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using System;
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namespace Lockstep.Core
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namespace xpTURN.Lockstep.Core
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{
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/// <summary>
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/// Log level enumeration

Assets/Scripts/Lockstep/Core/ISimulation.cs

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using System.Collections.Generic;
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namespace Lockstep.Core
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namespace xpTURN.Lockstep.Core
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{
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/// <summary>
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/// Deterministic simulation interface

Assets/Scripts/Lockstep/Core/Impl/CommandBase.cs

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using System.IO;
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using System.Text;
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namespace Lockstep.Core.Impl
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namespace xpTURN.Lockstep.Core.Impl
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{
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/// <summary>
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/// Command base class

Assets/Scripts/Lockstep/Core/Impl/CommandFactory.cs

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using System.IO;
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using System.Text;
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namespace Lockstep.Core.Impl
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namespace xpTURN.Lockstep.Core.Impl
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{
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/// <summary>
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/// Command factory implementation

Assets/Scripts/Lockstep/Core/Impl/DictionaryPool.cs

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using System.Collections.Generic;
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namespace Lockstep.Core.Impl
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namespace xpTURN.Lockstep.Core.Impl
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{
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/// <summary>
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/// Generic Dictionary pool (GC prevention)

Assets/Scripts/Lockstep/Core/Impl/ListPool.cs

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using System.Collections.Generic;
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namespace Lockstep.Core.Impl
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namespace xpTURN.Lockstep.Core.Impl
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{
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/// <summary>
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/// Generic List pool (GC prevention)

Assets/Scripts/Lockstep/Core/Impl/LockstepEngine.cs

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using System;
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using System.Collections.Generic;
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using Lockstep.Core;
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using Lockstep.Network;
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using Lockstep.Input.Impl;
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using Lockstep.State.Impl;
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using Lockstep.Replay;
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using Lockstep.Replay.Impl;
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namespace Lockstep.Core.Impl
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using xpTURN.Lockstep.Core;
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using xpTURN.Lockstep.Network;
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using xpTURN.Lockstep.Input.Impl;
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using xpTURN.Lockstep.State.Impl;
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using xpTURN.Lockstep.Replay;
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using xpTURN.Lockstep.Replay.Impl;
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namespace xpTURN.Lockstep.Core.Impl
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{
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/// <summary>
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/// Lockstep configuration implementation

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