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Update README.md
Fix SimpleWebRTC links, to always get the newest version
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README.md

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@@ -325,9 +325,9 @@ You can send commands and receive results in any of these languages:
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- Open the `Package Manager`, click on the + sign in the upper left/right corner.
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- Select "Add package from git URL".
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- Enter URL: https://github.com/endel/NativeWebSocket.git#upm and click in Install.
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- Enter URL: ```https://github.com/endel/NativeWebSocket.git#upm``` and click in Install.
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- After the installation finished, click on the + sign in the upper left/right corner again.
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- Enter URL https://github.com/FireDragonGameStudio/SimpleWebRTC.git?path=/Assets/SimpleWebRTC#upm and click on Install
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- Enter URL ```https://github.com/FireDragonGameStudio/SimpleWebRTC.git?path=/Assets/SimpleWebRTC``` and click on Install
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- Open the `WebRTC-Quest` scene.
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- Link up your signaling server on the `Client-STUNConnection` component in the `Web Socket Server Address` field.
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- Build and deploy the `WebRTC-Quest` scene to your Quest3 device.
@@ -340,9 +340,9 @@ You can send commands and receive results in any of these languages:
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- If there are compiler errors, make sure all packages were imported correctly.
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- Open the `Package Manager`, click on the + sign in the upper left/right corner.
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- Select "Add package from git URL".
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- Enter URL: https://github.com/endel/NativeWebSocket.git#upm and click in Install.
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- Enter URL: ```https://github.com/endel/NativeWebSocket.git#upm``` and click in Install.
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- After the installation finished, click on the + sign in the upper left/right corner again.
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- Enter URL https://github.com/FireDragonGameStudio/SimpleWebRTC.git?path=/Assets/SimpleWebRTC#upm and click on Install
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- Enter URL ```https://github.com/FireDragonGameStudio/SimpleWebRTC.git?path=/Assets/SimpleWebRTC``` and click on Install
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- Use the menu `Tools/Update WebRTC Define Symbol` to update the scripting define symbols if needed.
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- Make sure your own websocket signaling server is up and running. You can find more information about the necessary steps [here](https://youtu.be/-CwJTgt_Z3M?t=1458).
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- If you're going to stream over LAN, make sure the `STUN Server Address` field on `[BuildingBlock] Camera Rig/TrackingSpace/CenterEyeAnchor/Client-STUNConnection` is empty, otherwise leave the default value.

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