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main.cpp
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executable file
·221 lines (189 loc) · 4.28 KB
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#include <iostream>
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <string>
#include "game.h"
using namespace std;
int Width = 600 + 100;
int Height = 520;
SDL_Window *win = nullptr;
SDL_Renderer *render = nullptr;
bool init();
SDL_Texture* LoadImage(string file);
void StartMenu(int y_offset);
void GameStart();
void GameIntro();
void SelectMenu(int y_offset);
void StartMode(int y_offset);
void Select_Mode();
int main(int argc, char** argv)
{
if (!init())
return 1;
SelectMenu(0);
return 0;
}
bool init()
{//初始化
if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
cout << SDL_GetError() << endl;
return false;
}
win = SDL_CreateWindow("BOMBER MAN", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, Width, Height, SDL_WINDOW_SHOWN);
if (win == nullptr) {
cout << SDL_GetError() << endl;
return false;
}
render = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (render == nullptr) {
cout << SDL_GetError() << endl;
return false;
}
Mix_OpenAudio(44100,MIX_DEFAULT_FORMAT,2,2048);
return true;
}
SDL_Texture* LoadImage(string file)
{//加载图片
SDL_Texture* tex = nullptr;
tex = IMG_LoadTexture(render, file.c_str());
if (tex == nullptr)
throw runtime_error("Failed to load image: " + file + IMG_GetError());
return tex;
}
void StartMenu(int y_offset)
{
SDL_Texture *start_background = nullptr, *point = nullptr;
start_background = LoadImage("picture/start_menu.png");
point = LoadImage("picture/tri_point.png");
if (start_background == nullptr || point == nullptr) {
cout << "开始界面图片无法加载" << endl;
exit(0);
}
SDL_RenderClear(render);
SDL_RenderCopy(render, start_background, NULL, NULL);
SDL_Rect pos = {0, y_offset, Width, Height};
SDL_RenderCopy(render, point, NULL, &pos);
SDL_RenderPresent(render);
}
void GameIntro()
{
SDL_Texture *gi_bg = nullptr;
gi_bg = LoadImage("picture/game_intro.png");
if (gi_bg == nullptr) {
cout << "开始界面图片无法加载" << endl;
exit(0);
}
SDL_RenderClear(render);
SDL_RenderCopy(render, gi_bg, NULL, NULL);
SDL_RenderPresent(render);
SDL_Event e;
bool quit = false;
while (!quit) {
while (SDL_PollEvent(&e))
{
switch(e.type)
{
case SDL_QUIT: //退出游戏
quit = true;
break;
case SDL_KEYDOWN:
switch (e.key.keysym.sym)
{
case SDLK_RETURN:
quit = true;
SelectMenu(45);
break;
default:
break;
}
}
}
}
}
void SelectMenu(int y_offset)
{
SDL_Event e;
bool quit = false;
StartMenu(y_offset);
while (!quit)
{
while (SDL_PollEvent(&e))
{
switch(e.type)
{
case SDL_QUIT: //退出游戏
quit = true;
break;
case SDL_KEYDOWN:
switch (e.key.keysym.sym)
{
case SDLK_UP:
case SDLK_DOWN:
y_offset = y_offset == 0 ? 45 : 0;
StartMenu(y_offset);
break;
case SDLK_RETURN:
quit = true;
if (y_offset == 0)
Select_Mode();
else
GameIntro();
break;
default:
break;
}
}
}
}
}
void StartMode(int y_offset)
{
SDL_Texture *mode_background = nullptr, *point = nullptr;
mode_background = LoadImage("picture/game_mode.png");
point = LoadImage("picture/tri_point.png");
if (mode_background == nullptr || point == nullptr) {
cout << "开始界面图片无法加载" << endl;
exit(0);
}
SDL_RenderClear(render);
SDL_RenderCopy(render, mode_background, NULL, NULL);
SDL_Rect pos = {0, y_offset, Width, Height};
SDL_RenderCopy(render, point, NULL, &pos);
SDL_RenderPresent(render);
}
void Select_Mode()
{
SDL_Event e;
bool quit = false;
int y_offset = 0;
StartMode(y_offset);
while (!quit) {
while (SDL_PollEvent(&e))
{
switch(e.type)
{
case SDL_QUIT: //退出游戏
quit = true;
case SDL_KEYDOWN:
switch (e.key.keysym.sym)
{
case SDLK_UP:
case SDLK_DOWN:
y_offset = y_offset == 0 ? 45 : 0;
StartMode(y_offset);
break;
case SDLK_RETURN:
quit = true;
if (y_offset == 0)
Start1();
else
Start2();
break;
default:
break;
}
}
}
}
}