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Fix internally tracked sibling positions earlier when hydrating (#3914)
* fix internally tracked sibling positions earlier
previously, the fixup was done in the first "real" render, now this
happens immediately in the render that transitions from
ComponentRenderState::Hydration to ComponentRenderState::Render.
We do so by threading through a reference to the sibling that needs
a fix
* test case for element with early change in render order
harden test case by using an extra inner component
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