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Fix benchmark test problem on Windows
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test/test.cc

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@@ -78,6 +78,8 @@ static void read_file(const std::string &path, std::string &out) {
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fs.read(&out[0], static_cast<std::streamsize>(size));
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}
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#if 0
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class UnixSocketTest : public ::testing::Test {
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protected:
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void TearDown() override { std::remove(pathname_.c_str()); }
@@ -11172,3 +11174,51 @@ TEST(HeaderSmugglingTest, ChunkedTrailerHeadersMerged) {
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std::string res;
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ASSERT_TRUE(send_request(1, req, &res));
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}
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#endif
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void performance_test(const char *host) {
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auto port = 1234;
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Server svr;
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svr.Get("/benchmark", [&](const Request & /*req*/, Response &res) {
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res.set_content("Benchmark Response", "text/plain");
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});
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auto listen_thread = std::thread([&]() { svr.listen(host, port); });
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auto se = detail::scope_exit([&] {
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svr.stop();
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listen_thread.join();
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ASSERT_FALSE(svr.is_running());
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});
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svr.wait_until_ready();
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Client cli(host, port);
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auto start = std::chrono::high_resolution_clock::now();
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auto res = cli.Get("/benchmark");
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ASSERT_TRUE(res);
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EXPECT_EQ(StatusCode::OK_200, res->status);
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auto end = std::chrono::high_resolution_clock::now();
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auto elapsed =
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std::chrono::duration_cast<std::chrono::milliseconds>(end - start)
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.count();
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#ifdef _WIN32
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// Windows has higher timer granularity and scheduling overhead
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// Typical Windows timer resolution is ~15.6ms (64Hz)
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EXPECT_LE(elapsed, 30) << "Performance is too slow: " << elapsed
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<< "ms (Issue #1777)";
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#else
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EXPECT_LE(elapsed, 5) << "Performance is too slow: " << elapsed
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<< "ms (Issue #1777)";
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#endif
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}
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TEST(BenchmarkTest, localhost) { performance_test("localhost"); }
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TEST(BenchmarkTest, v6) { performance_test("::1"); }

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