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YN-0455: 3dsmax: local rendering #98

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Description

@ynbot

Please describe the feature you have in mind and explain what the current shortcomings are?

The idea is to publish render entities without using Deadline, so they're rendered locally but still become part of the Ayon catalog (as in Nuke, for example). (Currently, we do not have a dedicated render farm, but we use our workstations for rendering, and during the day, it is often easier to render previews on our own machines so as not to hold up the others. However, it would be nice if the renders created in this way were also included in the Ayon catalog and did not have to be uploaded manually. Secondly, it would also be useful if something happened to our deadline server.)

Additional context:

link to discussion on Discord
(might be a private channel)

_This issue was automatically created from AYON ticket YN-0455

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