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Incorrect name for the meshes loaded from the fbx loader #195

@moonyuet

Description

@moonyuet

Is there an existing issue for this?

  • I have searched the existing issues and added correct labels.

Description

Current Behavior

The FBX on disk reads MSH_Cow_v006.fbx and when loading the asset in the loader seems to be prepending the asset name to the import.
When I bring the same mesh in through default Unreal importers it doesn't add the Cow prefix.

Expected Behavior

The name of the mesh should not be added the Cow prefix

Steps To Reproduce:

  1. Load mesh with unreal in fbx format
  2. See the name of the loaded mesh

Additional context:

Version

Version of the server, ayon-core and the addon that's affected

What platform were you running when you found the bug?

Windows
Linux - Rocky9
Linux - Ubuntu
MacOS

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