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type: bugSomething isn't workingSomething isn't working
Description
Is there an existing issue for this?
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Description
Current Behavior
The FBX on disk reads MSH_Cow_v006.fbx and when loading the asset in the loader seems to be prepending the asset name to the import.
When I bring the same mesh in through default Unreal importers it doesn't add the Cow prefix.
Expected Behavior
The name of the mesh should not be added the Cow prefix
Steps To Reproduce:
- Load mesh with unreal in fbx format
- See the name of the loaded mesh
Additional context:
Version
Version of the server, ayon-core and the addon that's affected
What platform were you running when you found the bug?
Windows
Linux - Rocky9
Linux - Ubuntu
MacOS
You can also provide any additional information relevant to the issue.
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type: bugSomething isn't workingSomething isn't working