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type: maintenanceChanges to the code that don't affect product functionality (Technical debt, refactors etc.))Changes to the code that don't affect product functionality (Technical debt, refactors etc.))
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Description
Quoted from @antirotor
originally, dev mode was introduced in OpenPype in ages of Unreal 4.26 when Unreal didn't really have python api, so you actually needed visual studio and everything else to make it work. Nowdays, I don't think dev mode is actually used at all. There are some obscure cases for needing C++ style project - for example when you need to build Deadline plugins for Unreal, etc.
We can remove the dev mode in ayon settings as Unreal have more mature support on python API. We dont really need that anymore for the development of the integration.
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ayon_unreal: 0.2.9
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type: maintenanceChanges to the code that don't affect product functionality (Technical debt, refactors etc.))Changes to the code that don't affect product functionality (Technical debt, refactors etc.))