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Commit 0ec4053

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removes halloween filter (#22757)
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code/_onclick/hud/rendering/render_plate.dm

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@@ -80,10 +80,6 @@
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/atom/movable/screen/plane_master/rendering_plate/game_plate/Initialize(mapload, datum/hud/hud_owner)
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. = ..()
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add_filter("displacer", 1, displacement_map_filter(render_source = OFFSET_RENDER_TARGET(GRAVITY_PULSE_RENDER_TARGET, offset), size = 10))
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if(check_holidays(HALLOWEEN))
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// Makes things a tad greyscale (leaning purple) and drops low colors for vibes
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// We're basically using alpha as better constant here btw
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add_filter("spook_color", 2, color_matrix_filter(list(0.75,0.13,0.13,0, 0.13,0.7,0.13,0, 0.13,0.13,0.75,0, -0.06,-0.09,-0.08,1, 0,0,0,0)))
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/atom/movable/screen/plane_master/rendering_plate/game_plate/show_to(mob/mymob)
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. = ..()

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