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Commit 267219c

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Fixes every description in the game that doesn't begin with a capital letter + misc text tweaks (#21415)
* engelsk * forgot these X_X * last tweaks * fixes some missing punctuations * revert this I'm stupid
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35 files changed

+79
-79
lines changed

35 files changed

+79
-79
lines changed

_maps/map_files/generic/CentCom.dmm

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -12624,7 +12624,7 @@
1262412624
/obj/effect/portal/permanent/one_way/multi/entry{
1262512625
alpha = 55;
1262612626
color = "7D7D7D";
12627-
desc = "for when the clock hits one thirty and keeps ticking...";
12627+
desc = "For when the clock hits one thirty and keeps ticking...";
1262812628
id = "testchamber";
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name = "Test Chamber Portal";
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teleport_channel = "quantum"
@@ -21648,7 +21648,7 @@
2164821648
/obj/effect/portal/permanent/one_way/multi/entry{
2164921649
alpha = 55;
2165021650
color = "7D7D7D";
21651-
desc = "for when the clock hits one thirty and keeps ticking...";
21651+
desc = "For when the clock hits one thirty and keeps ticking...";
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id = "testchamber";
2165321653
name = "Test Chamber Portal";
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teleport_channel = "quantum"
@@ -23483,7 +23483,7 @@
2348323483
/obj/effect/portal/permanent/one_way/multi/entry{
2348423484
alpha = 55;
2348523485
color = "7D7D7D";
23486-
desc = "for when the clock hits one thirty and keeps ticking...";
23486+
desc = "For when the clock hits one thirty and keeps ticking...";
2348723487
id = "testchamber";
2348823488
name = "Test Chamber Portal";
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teleport_channel = "quantum"

code/datums/materials/_material.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ Simple datum which is instanced once per type and is used for every object of sa
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88
/datum/material
99
var/name = "material"
10-
var/desc = "its..stuff."
10+
var/desc = "It's...stuff." // I'm stuff :stuff:
1111
///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
1212
var/id = "mat"
1313
///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.

code/datums/materials/basemats.dm

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
/datum/material/iron
33
name = "iron"
44
id = "iron"
5-
desc = "Common iron ore often found in sedimentary and igneous layers of the crust."
5+
desc = "A common iron ore often found in sedimentary and igneous layers of the crust."
66
color = "#878687"
77
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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sheet_type = /obj/item/stack/sheet/metal
@@ -24,7 +24,7 @@
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/datum/material/silver
2525
name = "silver"
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id = "silver"
27-
desc = "Silver"
27+
desc = "Silver."
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color = "#bdbebf"
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/silver
@@ -34,7 +34,7 @@
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/datum/material/gold
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name = "gold"
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id = "gold"
37-
desc = "Gold"
37+
desc = "Gold. You're rich."
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color = "#f0972b"
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strength_modifier = 1.2
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
@@ -45,7 +45,7 @@
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/datum/material/diamond
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name = "diamond"
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id = "diamond"
48-
desc = "Highly pressurized carbon"
48+
desc = "Highly pressurized carbon."
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color = "#22c2d4"
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/diamond
@@ -55,7 +55,7 @@
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/datum/material/uranium
5656
name = "uranium"
5757
id = "uranium"
58-
desc = "Uranium"
58+
desc = "Uranium, known for its radioactive properties."
5959
color = "#1fb83b"
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/uranium
@@ -95,7 +95,7 @@
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/datum/material/bluespace
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name = "bluespace crystal"
9797
id = "bluespace_crystal"
98-
desc = "Crystals with bluespace properties"
98+
desc = "Rare crystals with bluespace properties."
9999
color = "#506bc7"
100100
categories = list(MAT_CATEGORY_ORE = TRUE)
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sheet_type = /obj/item/stack/sheet/bluespace_crystal
@@ -104,7 +104,7 @@
104104
/datum/material/bananium
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name = "bananium"
106106
id = "bananium"
107-
desc = "Material with hilarious properties"
107+
desc = "A very rare material with hilarious properties."
108108
color = "#fff263"
109109
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/bananium
@@ -125,7 +125,7 @@
125125
/datum/material/titanium
126126
name = "titanium"
127127
id = "titanium"
128-
desc = "Titanium"
128+
desc = "Titanium."
129129
color = "#b3c0c7"
130130
strength_modifier = 1.3
131131
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
@@ -135,7 +135,7 @@
135135
/datum/material/plastic
136136
name = "plastic"
137137
id = "plastic"
138-
desc = "plastic"
138+
desc = "Plastic."
139139
color = "#caccd9"
140140
strength_modifier = 0.85
141141
sheet_type = /obj/item/stack/sheet/plastic
@@ -151,7 +151,7 @@
151151
//formed when freon react with o2, emits a lot of plasma when heated
152152
/datum/material/hot_ice
153153
name = "hot ice"
154-
desc = "A weird kind of ice, feels warm to the touch"
154+
desc = "A weird kind of ice, feels warm to the touch."
155155
color = "#88cdf1"
156156
alpha = 150
157157
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -176,7 +176,7 @@
176176

177177
/datum/material/metalhydrogen
178178
name = "Metal Hydrogen"
179-
desc = "Solid metallic hydrogen. Some say it should be impossible"
179+
desc = "Solid metallic hydrogen. Some say it should be impossible."
180180
color = "#f2d5d7"
181181
alpha = 240
182182
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -185,7 +185,7 @@
185185

186186
/datum/material/zaukerite
187187
name = "zaukerite"
188-
desc = "A light absorbing crystal"
188+
desc = "A light-absorbing crystal."
189189
color = COLOR_ALMOST_BLACK
190190
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_ITEM_MATERIAL=TRUE)
191191
sheet_type = /obj/item/stack/sheet/mineral/zaukerite
@@ -201,7 +201,7 @@
201201
/datum/material/dilithium
202202
name = "dilithium crystal"
203203
id = "dilithium_crystal"
204-
desc = "Crystals with dilithium properties"
204+
desc = "Crystals with dilithium properties."
205205
color = "#506bc7"
206206
categories = list(MAT_CATEGORY_ORE = TRUE)
207207
sheet_type = /obj/item/stack/sheet/dilithium_crystal

code/game/gamemodes/clown_ops/clown_weapons.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@
1414
//Clown shoes with combat stats and noslip. Of course they still squeak.
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/obj/item/clothing/shoes/clown_shoes/combat
1616
name = "combat clown shoes"
17-
desc = "advanced clown shoes that protect the wearer and render them nearly immune to slipping on their own peels. They also squeak at 100% capacity."
17+
desc = "A pair of advanced clown shoes that protect the wearer and render them nearly immune to slipping on their own peels. They also squeak at 100% capacity."
1818
clothing_flags = NOSLIP
1919
slowdown = SHOES_SLOWDOWN
2020
armor = list(MELEE = 25, BULLET = 25, LASER = 25, ENERGY = 25, BOMB = 50, BIO = 60, RAD = 0, FIRE = 70, ACID = 50)

code/game/machinery/computer/arcade.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(arcade_prize_pool, list(
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/obj/machinery/computer/arcade
5959
name = "random arcade"
60-
desc = "random arcade machine"
60+
desc = "A random arcade machine."
6161
icon_state = "arcade"
6262
icon_keyboard = null
6363
icon_screen = "invaders"

code/game/objects/effects/mines.dm

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Original file line numberDiff line numberDiff line change
@@ -255,7 +255,7 @@
255255

256256
/obj/effect/mine/pickup
257257
name = "pickup"
258-
desc = "pick me up"
258+
desc = "Pick me up."
259259
icon = 'icons/effects/effects.dmi'
260260
icon_state = "electricity2"
261261
density = FALSE

code/game/objects/items/bell.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
/obj/item/deskbell
22
name = "desk bell"
3-
desc = "ding. ding."
3+
desc = "Ding! Ding! Ding!"
44
icon = 'icons/obj/bell.dmi'
55
icon_state = "bell"
66
force = 5

code/game/objects/items/grenades/chem_grenade.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -342,7 +342,7 @@
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343343
/obj/item/grenade/chem_grenade/radiation
344344
name = "Rad Bomb"
345-
desc = "the best grenade to irridiate the fuck out of someone"
345+
desc = "The best grenade to irradiate the fuck out of someone."
346346
stage = GRENADE_READY
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348348
/obj/item/grenade/chem_grenade/radiation/Initialize(mapload)

code/game/objects/items/stacks/license_plates.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
/obj/item/stack/license_plates
22
name = "invalid plate"
3-
desc = "someone fucked up"
3+
desc = "Someone fucked up."
44
icon = 'icons/obj/machines/prison.dmi'
55
icon_state = "empty_plate"
66
novariants = FALSE

code/game/objects/items/trash.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,7 @@
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4747
/obj/item/trash/plate
4848
name = "plate"
49-
desc = "a relic from a forgotten time... I miss eating off of plates..."
49+
desc = "A relic from a forgotten time... I miss eating off of plates..."
5050
icon_state = "plate"
5151
resistance_flags = NONE
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