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This repository was archived by the owner on May 22, 2025. It is now read-only.
C.apply_damage(baton_damage, STAMINA, BODY_ZONE_CHEST, C.run_armor_check(BODY_ZONE_CHEST, ENERGY)) // baton runs off of the tiny bot's power instead of an actual cell, not enough to work at full capacity
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log_combat(src,C,"stunned")
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if(declare_arrests)
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var/area/location= get_area(src)
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speak("[arrest_type ?"Detaining":"Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
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-
C.visible_message(span_danger("[src] has stunned [C]!"),\
if(!Adjacent(target) ||!isturf(target.loc) || (target.loc != target_lastloc && target.AmountParalyzed() <40)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
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+
if(!Adjacent(target) ||!isturf(target.loc) || (target.loc != target_lastloc && target.getStaminaLoss() <target.maxHealth)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again.
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