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extinguish_turf also includes liquids on the turf (#22726)
* Update _open.dm * Update _open.dm
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code/game/turfs/open/_open.dm

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@@ -741,6 +741,8 @@
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qdel(active_hotspot)
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if(turf_fire)
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qdel(turf_fire)
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if(liquids?.fire_state > LIQUID_FIRE_STATE_NONE) //extinguish any liquids with any level of fire in our turf
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liquids.liquid_group.extinguish(src)
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/turf/open/proc/set_flammability(new_flammability)
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if(isnull(new_flammability))

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