You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on May 22, 2025. It is now read-only.
Copy file name to clipboardExpand all lines: code/__DEFINES/obj_flags.dm
+13-14Lines changed: 13 additions & 14 deletions
Original file line number
Diff line number
Diff line change
@@ -5,20 +5,19 @@
5
5
#defineIN_USE (1<<1) // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
6
6
#defineCAN_BE_HIT (1<<2) //can this be bludgeoned by items?
Copy file name to clipboardExpand all lines: code/game/atoms_movable.dm
+8Lines changed: 8 additions & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -1385,3 +1385,11 @@
1385
1385
if(destination)
1386
1386
forceMove(destination)
1387
1387
returnTRUE
1388
+
1389
+
//The surgeon general warns that being buckled to certain objects receiving powerful shocks is greatly hazardous to your health
1390
+
///Only tesla coils and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
0 commit comments