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Automatic changelog compile [ci skip]
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html/changelog.html

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@@ -67,6 +67,11 @@ <h3 class="author">N3D6 updated:</h3>
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<li class="mapping">fixes mining site ruin on icemoon having grey rocks around it</li>
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<li class="spellcheck">world anvils will now correctly announce their names when cooling down</li>
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</ul>
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<h3 class="author">SapphicOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Lizards now make clawprints instead of normal footprints</li>
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<li class="imageadd">Alternate blood overlays for digitigrade legs</li>
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</ul>
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<h3 class="author">cowbot92 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Adjusts several masks to work as internals</li>
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<ul class="changes bgimages16">
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<li class="tweak">Most unarmored hats now take 1 SECONDS to strip</li>
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</ul>
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<h3 class="author">ynot01, dcxgame updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Security badges are now color coded bronze, silver, and gold depending on your playtime.</li>
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</ul>
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<h2 class="date">10 October 2024</h2>
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<h3 class="author">ynot01 updated:</h3>

html/changelogs/.all_changelog.yml

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@@ -45541,7 +45541,13 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- mapping: fixes mining site ruin on icemoon having grey rocks around it
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- spellcheck: world anvils will now correctly announce their names when cooling
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down
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SapphicOverload:
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- tweak: Lizards now make clawprints instead of normal footprints
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- imageadd: Alternate blood overlays for digitigrade legs
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cowbot92:
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- tweak: Adjusts several masks to work as internals
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ynot01:
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- tweak: Most unarmored hats now take 1 SECONDS to strip
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ynot01, dcxgame:
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- imageadd: Security badges are now color coded bronze, silver, and gold depending
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on your playtime.

html/changelogs/AutoChangelog-pr-22696.yml

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html/changelogs/AutoChangelog-pr-22697.yml

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html/changelogs/AutoChangelog-pr-22698.yml

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